Spore DRM Controversy Spawns Protest Creatures

By Nick Breckon, Sep 15, 2008 8:16pm PDT Consumers upset over the anti-piracy measures imposed on Maxis' Spore by publisher Electronic Arts are now fighting back using the game's creature creator.

Several DRM-themed, anti-EA creatures were found in the Sporepedia by GameCulture. Many make reference to Spore's use of SecuROM technology, which limits users from installing the game more than three times before having to contact Electronic Arts for further installs.

Last week, the Spore product page on Amazon.com was flooded with hundreds of negative reviews of the game, nearly all citing the title's install-limiting DRM.

In response, Electronic Arts downplayed the controversy by stating that fewer than 25 percent of users will ever install the game on more than one machine, with less than 1 percent installing on more than three computers.

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  • This is great, I love that the gaming communitty has refused to just accept the heavy handed brute force of a major publisher. I am proud of my fellow gamers that they managed to organize a consumer protest and humiliate the largest publisher on the planet on one of the greatest flagship launches. As an industry professional it gives me great comfort and hope that gamers are willing and able to strike back at publishers who deliver low quality games with intrucive DRMs. The internet is a great liberator and vehicle for democracy. For those who complain that these "pirates" are hurting the developer, they are wrong. This only hurts EA the publisher, who gets the lions share of the profits from the game. The developers have already been paid, so they dont lose a dime. Last time I checked EA (or any developer) doesnt have a profit sharing scheme (a serious one anyways). I personally dont believe that 1 pirated copy = 1 lost sale. That is pure fantasy.