Spore DRM Controversy Spawns Protest Creatures
by Nick Breckon, Sep 15, 2008 8:16pm PDTConsumers upset over the anti-piracy measures imposed on Maxis' Spore by publisher Electronic Arts are now fighting back using the game's creature creator.
Several DRM-themed, anti-EA creatures were found in the Sporepedia by GameCulture. Many make reference to Spore's use of SecuROM technology, which limits users from installing the game more than three times before having to contact Electronic Arts for further installs.
Last week, the Spore product page on Amazon.com was flooded with hundreds of negative reviews of the game, nearly all citing the title's install-limiting DRM.
In response, Electronic Arts downplayed the controversy by stating that fewer than 25 percent of users will ever install the game on more than one machine, with less than 1 percent installing on more than three computers.
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Comments
I cancelled my preorder of Crysis Warhead yesterday and contacted Crytek to tell them why.
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This prevents legit users from upgrating their pc or formating.
And for pirates its just copy and paste a crack.
If it hurts legit customers more than pirates then its baaaaad, and it will only encourage more piracy.
Make quality games and make them cheaper, and piracy will lower by a high amount.
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Let's assume that DRM is necessary for a new, popular piece of software. (I don't agree that it is... but let's assume). I find Spore's approach to be no more or less offensive than other methods that have been tried in the past to prove that someone is a legal owner. Code wheels, manual look-ups, cd checks. They all place the burden of proof on you, the legal owner, to show that you are legit.
(And yes, I firmly believe that ALL of these schemes only punish the paying customer and don't actually curb piracy. But that's not what this is about.)
The invisible, background online-activation is frankly an extremely unobtrusive methodology. With Spore, you don't even need the DVD in the drive to play.
Now, let's talk about the 3-install rule. Stupid, yes. But I don't believe that this will negatively affect anybody. I guarantee that in a year or so, EA will remove this in a patch once the interest in the game dies down. But before that happens... let's say you are attempting to install on your 4th computer. I don't know for a fact how it works, but my guess is that you just pick up the phone, call EA, and they give you a code, or something. Pain in the ass? Sure. Stopping you from enjoying your game in any meaningful way? No.
(And for the record... I've been playing PC games since about 1985. I can only think of a handful of absolute classics that I've installed on 4 computers.)
Another interesting take on the issue: I can't remember who said it... but someone pointed out that this was more about crippling the GameStop resale industry than it was actually about DRM.
Yet another interesting way to think about this. There nothing in place to stop you from giving your copy of the game to two friends. Is EA actually giving you the ability to pirate the game?
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They are well within their bounds to protect their own material.
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Lets see:
"Code wheels"
Doesn't limit upgrades(Hardware or OS) or HDD formats, doesn't require contacting customer support(or should I say presumed to be a thief for presumably(but probably lying about it) upgrading your computer support.
"manual look-ups"
Doesn't limit upgrades(Hardware or OS) or HDD formats, doesn't require contacting customer support.
"cd checks"
Doesn't limit upgrades(Hradware or OS) or HDD forms, doesn't require contacting super annoying "customer" support.
So nope, you are wrong, all of those are SIGNIFICANTLY(there is that word again, I wonder what it means) less annoying and obtrusive then this piece of shit.
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Because of this, it is outright stupid to not do something about it from a company standpoint. Put aside the argument that it is correct or not. Customer perception is customer reality, and if the reality for many of your customers is poor business and service, you do something about it.
I'm not running around grabbing statistics or taking polls on what people feel, but I've never seen backlash like I've seen now. As far as I'm concerned, the perception in a lot of customers out there is that they're being screwed. I for one have not purchased the game, although I would like to, in hopes they're going to fix the single profile per copy problem. Won't buy it until then though.
So that's my opinion on the reality of the situation. As far as my take on whether the practice is correct or not:
I've reinstalled my most coveted games more than 3 times. This is after owning them for over a year or so though. Maybe they'll patch it in the future to allow unlimited installs? I guess that's my problem. It's only a maybe, which also means I may be screwed down the road.
I'm not so much turned off by this as much as the one account per cd-key issue, though. Just allow us more than one profile per copy, even if it is on one account, and I'll probably buy it! You can kiss my sweet ass though if you think I'm buying four copies for everyone in my household. I'll buy ONE copy, if and when this is resolved, although the 3 install rule will still leave a voice in the back of my head saying "you're gonna get screwed" when I go to buy it. I'm not willing to buy four copies, and I'm not willing to choose who gets the profile in my house, so I can't buy one either. Oh well.
Maybe this is a good thing (for me). I instead spent my money on Assassin's Creed and I'm freaking LOVING it. The roof jumping is crazy fun. I didn't think I'd like it, but I finally caved and gave it a chance when I found out I'm not buying Spore. All that time I could've been playing it... wasted :(
Achievements seem pretty easy to get too, although that could be bad for replay.
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I don't see this working.
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