Rare: We Made Xbox Avatars Before Nintendo's Miis
by Blake Ellison, Sep 11, 2008 1:16pm PDT"The planets just aligned a little bit," said Rare artist Lee Musgrave regarding the timing of Microsoft's Avatars, a customizable-character feature coming in this fall's Xbox 360 dashboard update often characterized as a response to Nintendo's similar Mii characters.
"It was an idea that we had before Miis were a part of the gaming scene," Musgrave told Eurogamer TV. The show visited the Microsoft-owned studio to seek out the root of the Avatars program and found that, rather than being a knee-jerk reaction to Miis, Rare had already been working on customizable characters to somehow be implemented into the Xbox 360 console.
According to Musgrave, during the making of the new Xbox 360 dashboard--which is a complete overhaul of the system software--Microsoft used its user interface expertise to design the new system, but entrusted "the creative side" to Rare.
Then, as the new interface was unveiled, the long-under-wraps Avatars found a home. In a bit of Rare's trademark British humor, Musgrave attempted to put the issue to rest with a one-liner: "Microsoft did not turn up in a speeding car one day and say, 'They've got Miis! Do something!'"
New video game releases of 2/13-2/19
Indie Jeff's Weekly Pick: Gunpoint
Daily Filter: Mass Effect 3, Alan Wake's American Nightmare
Blizzard files opposition to Valve's Dota trademark
Twisted Metal promotion blows up Sweet Tooth's truck
Comments
Thread Truncated. Click to see all 3 replies.
YOU HEARD IT HERE FIRST!
EA: We didn't rip off TF2 - we thought of it but they beat us to it!
id: We didn't rip off the Gravity Gun, it was a weapon deleted from the first Doom!
Shut up and accept you are copycats, they fuel the industry.
Thread Truncated. Click to see all 7 replies.
PS3's Home will own all this anyway.
Thread Truncated. Click to see all 4 replies.
Here's what happened in reality: They were asked a question about how the idea came up, and they explained that this had been in development before the Wii was even released, and that it finally found a home in a product when the new dashboard was being designed. That's a factual response to a direct question, and not some sort of childish chest-thumping.
Here's the impression you get from the headline: WAAAAAH! We did it first!
Wtf shack? This isn't the only instance of articles where you go for the vapid sensationalist angle rather than just report on the actual story (there's plenty of information in that interview, how about you summarize that rather than focus on this completely irrelevant detail?).
Really, you're going downhill. Shack is supposed to better than all the other crappy games sites, that's why we come here. We don't need another kotaku.
Thread Truncated. Click to see all 13 replies.
Thread Truncated. Click to see all 17 replies.
This weeks NCIX sale is the "big bang sale"
http://www.ncix.com/promo/promosale.php?webid=bigbang
cdn computer manz
http://en.wikipedia.org/wiki/Mii#Development
Thread Truncated. Click to see all 3 replies.
Zomg character customization!
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
So there.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 3 replies.
"We also created Banjo-Kazooie as a 3D platformer before Mario 64"