Will Wright on Spore: We'd Rather Have the Metacritic and Sales of Sims 2 than Those of Half-Life
by Nick Breckon, Sep 08, 2008 4:04pm PDTWhile the release of Spore this weekend has been widely celebrated, many hardcore gamers have been disappointed with what they perceive as a lack of complexity in Maxis' long-awaited title.
MTV caught up with Spore creator Will Wright, and asked him whether the game was designed primarily with the casual player in mind.
Said Wright in response:
I'd say that's quite accurate. We were very focused, if anything, on making a game for more casual players. Spore has more depth than, let's say, The Sims did. But we looked at the Metacritic scores for Sims 2, which was around 90, and something like Half-Life, which was 97, and we decided--quite a while back--that we would rather have the Metacritic and sales of Sims 2 than the Metacritic and sales of Half-Life...Part of this, in some sense was: can we teach a Sims player to play an RTS? ..I think the complexity we ended up with was toward that group.
Wright went on to explain that even though Maxis had the casual group in mind, he still enjoys finding complex ways of playing the game, providing the example of starting a war between two saved species in the Space stage--one Klingon, one Romulan--as a sign that the game's depth is partially determined by the player's creativity.
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Comments
But I'm at the third stage (Tribe) and disliking it a whole lot (RTS, meh) and so far as a game it is clearly not the greatest thing ever.
I look forward to what the next phase of the game will be like.
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Until they grow a spine and some of them, a brain, the only opinion I would trust is my own or someone's whose tastes are similar.
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I don't exactly see the similarities.
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--Ya gotta love how developers always use this excuse for light-weight or depth-challenged games. "Why it's the player's fault if the game isn't deep enough, not ours! Gasp!"
Kind of a weak-sauce excuse.
Bear in mind that this doesn't mean I dislike Spore, I just hate those kinds of stupid comments.
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He said the same thing about SimCity 4: "SimCity kind of worked itself into a corner, (because) we were still appealing to this core SimCity group. It had gotten a little complicated for people who had never played SimCity. We want to take it back to its roots where somebody who had never heard of SimCity can pick it up and enjoy playing it without thinking it was really, really hard."
Sounds like it echoes his sentiments about Spore exactly. I'm not opposed to Maxis making ridiculous amounts of money by taking their games mainstream, but it does make the hardcore gamer in me feel left out.
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THATS WHY I'VE NEVER GOT BORED OF DUPLO!
And, Meeper! http://www.polycat.net/g/v/games/spore/meeper_.png.html?g2_imageViewsIndex=1
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I know there's more than a grain of trickery in my phrasing, but still. Few developers that can afford to make 97-scorers like to, so why is this news when we're discussing someone with Wright's game catalog?
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To me, to say that he's aiming for a lower metacritic score than he could achieve is just an insult to the casual market.
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