'Consoles Are A Problem' and 'A Step Backwards,' Says Oddworld Creator
by Chris Faylor, Sep 05, 2008 1:19pm PDTThough many celebrate consoles for bringing video games into the mainstream, developer Lorne Lanning believes that consoles are holding the industry back due to rising development costs.
"I think the consoles are a problem," he told GameDaily BIZ. "Years ago I was excited about consoles, but anything that makes development more expensive, rather than better, faster, cheaper, I think is a step backwards."
The creator of console titles such as Oddworld: Abe's Oddysee (PC, PSX) and Oddworld: Stranger's Wrath (Xbox), Lanning sees the PC market as more exciting because the platform allows "for more smaller games to be sold that can be delivered to anyone who's connected at much lower price points."
He added: "There's a big difference between spending $50 or $60 on a game and hoping I love it and buying a game for $5 and then buying additional content for that game, so by the time I have invested $50 in it I really love it and I've personalized it a lot more to what I'm interested in."
Curiously, Lanning makes no mention of the cheap downloadable games that are available to PlayStation 3, Xbox 360 and Nintendo Wii owners. While full-fledged console titles are usually priced between $40 and $60, downloadable releases are typically priced between $5 and $15, with more content often available post-release.
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Comments
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On the other hand, I love first person shooters but I can't play with a controller. For some reason, most FPS games dont support a keyboard and mouse combo.. and when they do, like in Unreal 3, it's still unplayable since the framerate is so low (< 30). My PC is not brand new so it chugs when playing some FPS games online..which means I have no viable platform to play good FPS games on.
What also pisses me off is that this "HD era" is not really HD since a lot of games upscale (especially on the PS3) and do not render at a solid 30 fps and definitely not at 60 fps. On top of this are hardware failures on consoles such as RROD or inability to read discs. The whole state of gaming in terms of hardware platforms is pretty saddening to me now.
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Complying with TCR's such as "Do not crash," "Maintain a consistent frame rate," "Load within X seconds," and "Use these standard buttons for these standard things" may seem like a pain in the ass, but they are a necessary part of development unless you ascribe to the "patch it until it's right" mentality.
Development kits for developers can be expensive, but compared to a budget for a AAA title, they're line noise. Test kits are in the $1k-$1500 range as well.
One of the reasons why Microsoft and Sony pushed to raise the SRP for normal titles from $50 to $60 was so that the platform costs wouldn't cut into the developer/publisher bucket. Those publisher cuts pay for additional testing, developer support and more.
Another upshot of these added expenses is that you save significantly in config testing. A single PC config pass on the standard 100 configs costs more than a single development kit. Being able to code directly to your target platform instead of having to code fallback after fallback saves money.
Lorne may be a visionary, but he'd be a lot better if he would take his blinders off. Removing his head from his ass would help as well.
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They could of just brought Civ 4 with all the expansions to that pretty engine and had an amazing game.
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Cut down in their prime.
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I think that comment is greatly missing the point.
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"No, consoles are the real problem"
ZzzzZzz
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Mister anti-globilization and anti-big business works for MS and then bails to India to take advantage of the slave wages after firing a bunch of long term staff to reign in costs.
*says outrageous thing*
Probably just the fact that (look at the Oddworld character on the front of the article) it is not exactly the stuff that gets people excited. I think an FPS civil war game sim may generate more interest than his ideas. And what happened to the Oddworld team anyway, where are those guys now?
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