'Spore Will Change the Way People Look at Games Forever,' Claims Creator Wright

By Chris Faylor, Sep 05, 2008 9:20am PDT As Electronic Arts prepares to unleash Maxis' long-awaited life simulator Spore, creator Will Wright has noted his belief that its emphasis on player-made content will have long-term effects in the realm of video games.

"Spore will change the way people look at games forever and change hopefully the perception people have of their own creativity," he told the BBC.

Launching this Sunday in North America and already available elsewhere in the world, Spore (PC, Mac) tasks players with creating their own life form and then helping it evolve from a single-celled organism to a space-dominating race.

The complete game follows the release of the free Spore Creature Creator toolset, which resulted in all sorts of various monstrosities. The full version of the toolset hit retailers for $10, and has been among the best-selling PC games since its debut.

Both Wright and EA hope that Spore will be another cultural mega-hit, much like Wright's ultra-successful The Sims franchise. That brand became so popular that EA created a dedicated Sims division.

And while expansion packs and high sales are likely, Wright's hopes for the series extends into the realm of films and a television show. "Spore potentially has a wider net to cast [outside of video games] than The Sims did," he noted earlier this year.

In addition to PC and Mac, Spore will also arrive on Nintendo DS and iPhone by Sunday, though those releases will respectively focus on tribal warfare and cellular life instead of multiple evolutionary phases.

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  • Well I bought this this morning (UK) and I must admit the user stuff is great.

    Starts off really well, although the phases are quite short (maybe 20 mins for cell, and about an hour or so for the others) they are awesome to watch your creature start to develop. It dips a little come the Civ phase, where you will start to get a little worried at just how simple it really is. Civ is basically just a tank spam until everything is yours. However, you then hit space, and it suddenly hits you just how big this thing is.

    All the phases up until space are basically a tutorial, they are quick and very simple, even to the point like I said when you start to get a little concerned. But when space hits, the depth and complexity goes through the roof, and it's then you realise just how epic it is. So for those worried about the simplicity, don't worry, it all comes up gold in the end.

    Terroforming a planet alone involves adjusting the atmosphere in several ways, then you have to collect plant and animal life from other plants and stabalise the ecosystem, introducing various plant species, then herbivores and carnivores. Eventully you can mould a planet into a T3 class, cabale of supporting multiple colonies, turning it into a rich mining outpost. This alone can take about 30 mins or more to do. And nothing is more awesome as when you first zoom out, and suddenly you get a grasp of the shear scale of this thing.

    Still, one of my best moments so far is looking on my spore page, and seeing an event stating that some guy in Germany had wiped out my race of 'Keltons' only a phew short hours after I created them. It really brings the sharing of content together when you read that someone in another part of the world has stumbled across your creature and decided to wipe them out :D