'Spore Will Change the Way People Look at Games Forever,' Claims Creator Wright
by Chris Faylor, Sep 05, 2008 9:20am PDTAs Electronic Arts prepares to unleash Maxis' long-awaited life simulator Spore, creator Will Wright has noted his belief that its emphasis on player-made content will have long-term effects in the realm of video games.
"Spore will change the way people look at games forever and change hopefully the perception people have of their own creativity," he told the BBC.
Launching this Sunday in North America and already available elsewhere in the world, Spore (PC, Mac) tasks players with creating their own life form and then helping it evolve from a single-celled organism to a space-dominating race.
The complete game follows the release of the free Spore Creature Creator toolset, which resulted in all sorts of various monstrosities. The full version of the toolset hit retailers for $10, and has been among the best-selling PC games since its debut.
Both Wright and EA hope that Spore will be another cultural mega-hit, much like Wright's ultra-successful The Sims franchise. That brand became so popular that EA created a dedicated Sims division.
And while expansion packs and high sales are likely, Wright's hopes for the series extends into the realm of films and a television show. "Spore potentially has a wider net to cast [outside of video games] than The Sims did," he noted earlier this year.
In addition to PC and Mac, Spore will also arrive on Nintendo DS and iPhone by Sunday, though those releases will respectively focus on tribal warfare and cellular life instead of multiple evolutionary phases.
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Comments
Starts off really well, although the phases are quite short (maybe 20 mins for cell, and about an hour or so for the others) they are awesome to watch your creature start to develop. It dips a little come the Civ phase, where you will start to get a little worried at just how simple it really is. Civ is basically just a tank spam until everything is yours. However, you then hit space, and it suddenly hits you just how big this thing is.
All the phases up until space are basically a tutorial, they are quick and very simple, even to the point like I said when you start to get a little concerned. But when space hits, the depth and complexity goes through the roof, and it's then you realise just how epic it is. So for those worried about the simplicity, don't worry, it all comes up gold in the end.
Terroforming a planet alone involves adjusting the atmosphere in several ways, then you have to collect plant and animal life from other plants and stabalise the ecosystem, introducing various plant species, then herbivores and carnivores. Eventully you can mould a planet into a T3 class, cabale of supporting multiple colonies, turning it into a rich mining outpost. This alone can take about 30 mins or more to do. And nothing is more awesome as when you first zoom out, and suddenly you get a grasp of the shear scale of this thing.
Still, one of my best moments so far is looking on my spore page, and seeing an event stating that some guy in Germany had wiped out my race of 'Keltons' only a phew short hours after I created them. It really brings the sharing of content together when you read that someone in another part of the world has stumbled across your creature and decided to wipe them out :D
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We are given an incredible amount of control over the game's content in a very, very user-friendly way. We decide how our game looks. Yeah, sure, there are limits but christ, this is unprecendented. This is a whole new way to look at games for many people. And I do mean many - Spore will be huge. Massive. Gigantic.
Spore will change the way people look at games forever.
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Great designers for sure, but man....
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You're in for a rude awakening, as your game is about to get a slew of 70-75% ratings, because beneath the facade of a universe, there is simply a collection of mediocre flash games. I've played 2 creatures from cells to the universe stage, and I don't see any point of continuing.
Regards,
Core
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Was just talking about this a few days ago and some people just couldn't understand how pirates can get the game faster than legit customers. Well here you go.
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'Spore Will Change the Way People Look at Games Forever,' Claims Creator Wright
Yeah, it makes me second guess ever thinking about buying another Will Wright game. I mean, the last good game he made was Sim City 3000? That was what, in 2000? Spore is a huge disappointment and I know I won't be buying it.
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All you really do is swim around and eat either red or green dots to gain XP..uhh I mean DNA.
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Guys, the CREATURE EDITOR is selling like hotcakes. It's spawned countless YouTube clips of the creatures alone. It's a best seller, and it's not even the game. It's not even a demo of the game.
Finally, I believe this game is coming out on the PC exclusively, at least for now, yes? Shouldn't we be cheering him on, and hoping for a success so huge that we can put it next to WoW without an ounce of irony or sarcasm?
I hope he's 100% right.
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http://dl.tv/2008/09/dltv_special_spore_1.php
The ending is crazy ...
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A new unique game and the hate sticks are a flying already but how many of you have actually played it?
I'm getting it regardless. I downloaded the creator creator and my daughter and I had some good laughs. Whether or not it's hardcore enough for me I'm gonna support the effort for something different. If nothing else buy it for your kids or nieces/nephews.
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I rather have yearly Maddens and NHLs with texture changes only, as year long praised developments and hype, announcing the second coming of Jesus of a game and in the end receiving a 5 hour long borefest that Spore is.
Excuse me Mr. Wright, but your latest creation didn't impress me a bit, your dream and what you delivered are light years apart. This might seem rough, but the label on my shirt doesn't say +charisma either.
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Everyone else is going to fucking love this game though. If I would have had this game as a child I don't think I would have ever played anything else.
To isolate this base game to "massively single-player online game" is a great start to focus on the creatures... but hopefully expansions will evolve this game into something more for multiplayer.
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