PC Dev: Piracy Crisis 'Overblown'

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Piracy is said to be public enemy number one in the games industry, if certain game studios are to be believed. It's been declared responsible for bad reviews, poor sales of PC ports of popular console games, and even shifts in business models. However, one strong voice of dissent has emerged.

"Rampant piracy is no longer the catch-all excuse it's often employed as," rebuts Penumbra (PC) game writer Tom Jubert in a blog for Edge.

Cevat Yerli, CEO of Crysis developer Crytek (PC), recently intensified the spotlight on the issue by claiming there were 20 pirated copies of Crysis for every one legitimate player.

The actual ratio, Jubert argues, is no worse than 1:5 in the Western world. To back up this claim, Jubert cites figures from GameShadow Metrics--a online service that automatically patches games and can detect altered .exe files--which show 1 pirated copy of Crysis for every 5 legitimate copies in the US and a 3:7 ratio in the UK.

"Of course, that's not to say that Yerli is wrong," concedes Jubert, "[it's] only that 1:15 is a potentially misleading statistic." He adds that it's difficult to measure the actual number of high-end gaming PCs in use, so claims like "consoles sell factors of 4-5 more" are equally unfounded.

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