Dead Space Pushed Up Again, Now Due Oct. 14
by Chris Faylor, Sep 04, 2008 12:19pm PDTEA Redwood Shores' sci-fi survival horror effort Dead Space will arrive in North America even earlier than was once expected, with the game now slated to hit PlayStation 3 and Xbox 360 on October 14, followed by a PC release on October 20.
Created in part by Iron Man and X-Men writer Warren Ellis, Dead Space was originally scheduled to hit in late October. However, the game was finished early, prompting EA to reschedule the console versions for an October 24 release in Europe.
It had been speculated that the game would arrive earlier in North America as well, though EA had offered no official word on the subject until today.
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Comments
http://www.eurogamer.net/tv_video.php?playlist_id=13779&size=large
There ya go. For those who haven't seen this - it's 13 minutes worth of pure gameplay footage. Looks promising and looks very polished.
Definitely a buyer for me.
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Oh sorry, some sarcasm slipped in there. I'm looking forward to this game but it's hard to be optimistic when EA is involved.
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I hope that the enemy ratio to the ship's crew is realistic. So if there were only 2000 crew, there should only be 2000 enemies. I can understand spawns pushing the number up past that of course, but they should have a source to take out to prevent them from coming back. I don't want enemies randomly popping out of no where, at least give them a logical entrance point. System Shock 2 pissed me off, because of its random monsters and ridiculously fragile guns. I hope that Dead Space is well balance like System Shock.
And if this game is truly scary, so System Shock "1" (Shodan) scary, I hope there are closed elevators for me to hide in, this way I'll be able to get my heart rate down. :)
I also hope that the AI on the PC hasn't been compromised, since this game is also being refined for console gamepads.
Anyways, I'm looking forward to this a game.
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