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Mythic: Warhammer Online Needs to Succeed for the Good of the Industry

by Chris Faylor, Sep 02, 2008 11:29am PDT

As the September 18 launch of Mythic Entertainment's PC MMO Warhammer Online: Age of Reckoning draws near, studio VP Mark Jacobs has commented that the game needs to succeed or else "it's not going to be good for the industry."

"We need to show the world that it's not just Blizzard who can make a great game, and that the audience is absolutely willing to try new things and to play a game other than WoW," Jacobs explained to MTV Multiplayer.

"If we don't succeed with EA behind us, the Warhammer IP behind us, with one of the most experienced teams in the industry, that's not going to be good for the industry."

The executive also noted his previous hope that Funcom's recent PC MMO Age of Conan would have had more of an impact against Blizzard's World of Warcraft (PC).

"At some level I wanted Conan to succeed because for the last few years people have been saying it's all Blizzard and nobody else can do it," Jacobs stated. "'Only Blizzard can get those kind of numbers,' and so far they've been right. But now it's our turn."





Comments

44 Threads | 254 Comments



  • "If we don't succeed with EA behind us, the Warhammer IP behind us, with one of the most experienced teams in the industry, that's not going to be good for the industry."

    This is categorically false. All of the cited reasons are exactly the last reasons a game should succeed. A game should succeed because people like it. If what I just said ever becomes incorrect then we are lost as a creative industry.

    The concern he has is understandable though. He believes that Blizzard has "locked" out a market simply because the last dozen big games didn't make a dent in the leader's position. But does anyone really feel those games are better? If the answer is no, then there is no complaint to be made. If the answer is yes, then I'd like to believe people would be playing them as much.

    Historically...this is exactly what happened with Everquest. People (business people) said the market was locked down, it was saturated, there was no more room, etc, etc. Games came out and got crushed by Everquest repeatedly. It was unassailable. This was all false of course because when WoW came out Everquest was passed almost over night (within the timescale of markets).

    I haven't played the Warhammer game yet and I'll of course try it out, but the fact that this exec would say this has me worried. It says that he doesn't understand which variables he should be competing with. Figuratively - it suggests that he wants to argue louder instead of smarter.

    I like WoW, but honestly it's getting old. The problem is, I don't want to switch to another game that is more or less just like it, but not as good. Why not just make something different and avoid the red ocean all together?

    Check out this quote...

    "Life is pretty simple: You do some stuff. Most fails. Some works. You do more of what works. If it works big, others quickly copy it. Then you do something else. The trick is the doing something else. " - Leonardo da Vinci








  • Good of the industry?

    If I want to play Warhammer Online I'll play it, period. That's always been the rule: I don't need anyone making me feel guilty that I help ruin the industry because I didn't purchase a game over another based on a VP's random mouth-spasm, You can't ruin an industry that's thriving like never before. If you look at the Eastern market does anyone really think that it's not going to be "good" for that industry if WHO doesn't succeed? So what he's really talking about is the western industry's gamer-respect.

    Whatever that means: I bought DAoC on release because it pitched a unique concept that other games at the time didn't have: medieval-themed warfare. I bought EQ because it pitched a completely open fantasy world with lots of places to explore. I bought WoW because of Blizzard's unbelievable track-record (I was a fan since Starcraft) and was blown away by how it totally eclipsed anything and everything out there in terms of actual game-play.

    So I'm asking myself now: why play Warhammer Online? Everything I've read about it and seen just makes it seem like a mix between WoW and DAoC. It's not an original game-world which constricts gameplay to conform with the Warhammer rules. Like any game forced to work under a specific IP this will happen: they are forced to focus so much on selling Warhammer that gameplay suffers.

    Warhammer will not be a deus ex machina for the MMO genre like World of Warcraft was and still is right now but hopefully it can be a contender that can slowly grow in size as a viable alternative. Hell, there are plenty of things that the genre can still improve upon, just look at the WoW general forums any day at any time.














  • It's crazy how many gamers get emotionally vested in products.

    I can understand if you've worked on it, I can understand if your rent depends upon it, but fighting about whether a product is better than an other, particularly when its not even released seems foolish and desperate.

    Variety is the spice of life, whether WAR wins or flops at least we will all be richer for the chance to experience something different.

    Over the last 20 years of gaming there have been way more flops than wins from a gamers point of view. Yet despite that dubious track record we keep coming back with our niave expectations and most importantly our cash.

    Personally I don't subscribe to the concept of keep giving us money and we will keep making games regardless of quality. The arrangement the developers make to secure funding covers that duty of care.

    When a product goes gold, the devs and all the support structure involved to launch that product have given it a greenlight in terms of release. What this means to date is that the standard for releasing a product in this industry is radically inconsistent depending on whose name is on the box.

    Now Jacobs here has said considering the names on our box and the people that have funded and greenlit this baby we are in clover. This one statement scares me more than anything about the quality of this product.

    You cannot hold the customer accountable for the quality of your product, shame on you numbnuts.

    Lastly as a gamer I believe we have carried the industry for over 20 years of trial and error and now the free passes are over gentlemen. Pull your finger out and start delivering on what you are so keen to sell, yet seledom produce. Integrity needs to mean something and even dogs have the sense to not shit where they eat...



  • so far everything ive seen since WoW has just felt like yet another WoW clone....so is it really surprising people dont want to pay for another mmo that is, at best, on par with something they have already invested countless hours in? I have high hopes for WAR but I'm going in skeptical as everything else so far hasnt really done much for me.

    I'm also still highly skeptical that this game is ready for prime time. I would be far more comfortable if it had like another month of open beta but hey maybe come the 7th I'll find this amazing polished game that only needs small tweaks that can be implemented before launch. if not, then its their own fault for pushing a product ready for prime time. blizzard let WoW tumble in the rock polisher for so damn long it came out with a mirror surface - thats how you get people, give them a damn great product and suck their asses in to the world.


  • I remember being very excited about AoC before it was released, only to be extremely disappointed when it came out. I'm a pretty avid WoW player, and at the time of AoC's release I was bored and looking for something new...but AoC sucked so bad it wasn't worth my time.

    Now I know it's not logical, but the disappointment of AoC has me adapting a "wait & see" attitude towards Warhammer. If a lot of people are saying positive things about War after its release I will probably try it, however the timing of this release probably couldn't be worse IMO. They'll have, at the very most, 3 months before Blizzard releases Wrath and that will likely kill all the hype from Warhammer. I've never played Warhammer, so I have no idea about its quality besides the random posts here on the Shack, which are mostly positive for now..but I kinda remember the comments about AoC being mostly positive before its release. One thing I know for sure is, Wrath is fucking solid and makes the previous WoW expansion look like amateur work in comparison...so the guys behind Warhammer have their work cut out for them. And honestly, I hope they succeed...because a little competition never hurt anyone.