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EA: Retailers Not Threatened by Digital Distribution, Games Too Large to Go Download-only

by Chris Faylor, Aug 29, 2008 12:45pm PDT

As some predict that digital sales and downloads of video games will soon render traditional retailers obsolete, Electronic Arts European publishing manager Jes Uwe Intat doesn't think that retailers will disappear across the next twenty years.

"I think there will still be a need for a physical distribution starter, and then services and additional content can be distributed online," he told GamesIndustry.biz.

That firm belief, Intat noted, comes from the ever-expanding size of games.

"We used to be below 1 GB, but we're now building games that have 8, 9, 10 GB--and if broadband distribution is going to allow 10 GB to be distributed in half an hour, we'll have games that are 100 GB," he said. "Our software developers eat up storage space so much quicker than telcos can build distribution."

Retailer GameStop, which relies upon on used game sales for roughly half of its profits, recently expressed a similar sentiment, telling stockholders that it was not concerned about the increasing digital download market.

In addition to PC, where digital distribution brought in $2 billion last year, download-only games have become increasingly popular on consoles, thanks to the online marketplaces of the PlayStation 3, Xbox 360 and Wii.

Looming bandwidth caps represent another hurdle for digital distribution, as internet service providers in the United States are beginning to restrict how much bandwidth subscribers use per month--a practice that is relatively common elsewhere in the world.




Comments

21 Threads | 43 Comments









  • While he kinda has a point, he looks like a moron for not realizing that the limiting factor in game size is not only bandwidth, but also hard drive size. If we had enough bandwidth to allow 10 GB distributed in half an hour, we would NOT be making 100 GB games simply because the average consumer is buying computers with only 250-500 GB of storage. His analysis is WAY off the mark.

    However, there is another thing he is not considering. If we had the bandwidth to distribute 10GB in half an hour, then that means we could stream game assets over the internet into the game in real-time. While this does solve the limit of hard drive space I mentioned, it also means that a 100 GB game could be feasible with digital distribution (as only a small portion of it will be stored on the hard drive). However, this hypothetical 100 GB game would NOT be feasible for retail distribution, because you either have the constraint of limited hard drive space, or you are stuck with a game with multiple discs which reads data from your DVD/Blu-Ray drive (noisy, annoying to switch discs, fixed data structure, difficult to patch, etc.). To me, his terrible argument for retail distribution is actually a FANTASTIC argument against retail distribution and for digital distribution!