EA: Retailers Not Threatened by Digital Distribution, Games Too Large to Go Download-only
by Chris Faylor, Aug 29, 2008 12:45pm PDTAs some predict that digital sales and downloads of video games will soon render traditional retailers obsolete, Electronic Arts European publishing manager Jes Uwe Intat doesn't think that retailers will disappear across the next twenty years.
"I think there will still be a need for a physical distribution starter, and then services and additional content can be distributed online," he told GamesIndustry.biz.
That firm belief, Intat noted, comes from the ever-expanding size of games.
"We used to be below 1 GB, but we're now building games that have 8, 9, 10 GB--and if broadband distribution is going to allow 10 GB to be distributed in half an hour, we'll have games that are 100 GB," he said. "Our software developers eat up storage space so much quicker than telcos can build distribution."
Retailer GameStop, which relies upon on used game sales for roughly half of its profits, recently expressed a similar sentiment, telling stockholders that it was not concerned about the increasing digital download market.
In addition to PC, where digital distribution brought in $2 billion last year, download-only games have become increasingly popular on consoles, thanks to the online marketplaces of the PlayStation 3, Xbox 360 and Wii.
Looming bandwidth caps represent another hurdle for digital distribution, as internet service providers in the United States are beginning to restrict how much bandwidth subscribers use per month--a practice that is relatively common elsewhere in the world.
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Comments
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if you want me to every consider digital downloads of stuff i can buy at retail, give me a significant financial incentive to do so (i.e. price reduction.
right now (under normal circumstances) i'd have to be a lazy retard to pay $XX for a digital download, givie up the right to then be able to turn around and sell waht i just bought after i'm done playing it , when i can get the retail version for the exact same amount, and retain the right of resale.
when they address those two issues, then i will give a shit about digital downloads of games and stop buying only used on ebay/amazon.
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What makes retailers think that digital is somehow outside their league? Since they won't move to compete, I suppose we'll see a news post here on Shacknews with GameStop's CEO bitching and whining about being cut out of the new PC distribution method and just dropping all PC games in their stores.
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However, there is another thing he is not considering. If we had the bandwidth to distribute 10GB in half an hour, then that means we could stream game assets over the internet into the game in real-time. While this does solve the limit of hard drive space I mentioned, it also means that a 100 GB game could be feasible with digital distribution (as only a small portion of it will be stored on the hard drive). However, this hypothetical 100 GB game would NOT be feasible for retail distribution, because you either have the constraint of limited hard drive space, or you are stuck with a game with multiple discs which reads data from your DVD/Blu-Ray drive (noisy, annoying to switch discs, fixed data structure, difficult to patch, etc.). To me, his terrible argument for retail distribution is actually a FANTASTIC argument against retail distribution and for digital distribution!
Meanwhile in the real world, real pc developers know how to compress shit so games don't go over 10gb... AoC is just the exception is has to much shit in it xD good shit.
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Sounds to me like companies trying to calm down there shareholders. EA dont want to lose faith with their stockists, and retailers dont want all their stakeholders jumping ship because they think its all down hill.
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oh wait...
As much as I love digital downloads and buy everything that I can on Steam/XBLA/PSN, the retail channel ain't going anywhere folks.