Left 4 Dead DLC Will Include More Levels, Enemies; Xbox 360 Version Uses Dedicated Servers
by Blake Ellison, Aug 29, 2008 10:07am PDTLeft 4 Dead writer Chet Faliszek has let loose with some intriguing details on the downloadable content for Valve's upcoming fast-paced zombie-tastic shooter for PC and Xbox 360. And yes, a flamethrower might be involved.
The company plans to add new scenarios to the game's initial 4, as well as new bosses and weapons. "There were strong hints at a flamethrower coming not long after launch," 1UP reported after talking to Faliszek.
The Valve writer also promised that the studio aims to make that DLC available more quickly than they have done with Team Fortress 2. It is unknown whether that content will be free on Xbox 360, as Valve's penchant for free content on its PC games has met with resistance from Microsoft when releasing new content on Xbox Live Marketplace.
For the Xbox 360 version, Valve plans to offer dedicated servers for Xbox Live players. Most Xbox Live games use peer-to-peer connections, which can impact performance depending on players' internet connections. While numbers for the servers were not given, Valve "did imply that they'd have everyone covered."
The console port of the game is being handled by Certain Affinity, the new studio headed by Bungie alum and Halo 2 multiplayer lead Max Hoberman. The Xbox 360 version will get a number of concessions to handle playing the breakneck game on a controller, such as zombies that attack from behind less frequently and a "180 button" to turn around quickly.
Both Xbox 360 and PC versions of Left 4 Dead will arrive on November 18.
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Comments
There's really no reason not to keep updating a game with new features as the developers come up with new ideas. It should always be seen as an ongoing creative process and probably helps expand a game as far into the demographic as possible while bringing back existing players for more.
It's a strategy that has been used by MMO games for ages now, and I think Valve is making a great move by bringing it to other genres.
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To be honest, I think Valve is doing a great job as far as releasing new content for TF2 goes, and I play it almost every day! I'm just really hoping Left 4 Dead will be as good as reviewers are making it out to be. Oh well, if it sucks, I'll just look forward to GTA4 for PC :)
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So does this mean the 360 people can implement "Face Teh Wall Strategie."
Or better yet, run through the whole game backwards!!!!1
From above it'll look like a person in a wind tunnel... zombies going around the sides before they attack.
I see the point since I can't stand FPS on consoles, but just reading it sounded funny.
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I'm worried about maps though, hopefully they don't re-use art assets like TF2. I think I read that textures in TF2 are particularly hard to create and that's why we haven't seen many. We'll see how it works out, I guess.
Tie the 4 voices to certain body types... allow us to make unqiue looking characters from a greater set of body parts outside of the set 4...
L4D=FTW!
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