Halo 4 Rumor Update: Gearbox, id Staff Joining Microsoft's Halo Team
by Chris Faylor, Aug 28, 2008 9:48am PDTUpdate: Gearbox has confirmed Yu's departure with Shacknews, adding that she served as director of platform technology, not technology director.
To clarify, Gearbox stressed that Sean Reardon has served as its technology director for many years, and that the confusion between the two's titles in recent media reports is said to have created challenges for them both.
Original Story: Amidst rumors and speculation that Brothers in Arms creator Gearbox has been tasked with developing Halo 4 for the Xbox 720, Kotaku reports that Gearbox technology director Corrinne Yu will soon depart to lead Halo technology development at Microsoft.
"I accepted the offer to lead the team to build the engines and games for future Halo's on Xbox'es and PC's at Microsoft," reads a message supposedly penned by Yu. "I assure you I will continue to help Gearbox."
The message further stated that Yu, pictured above, will begin her new role as "Principle (Lead) Engine Architect of Halo Franchise Team" beginning September 15, 2008.
id art director Kenneth Scott, Yu's husband, appears to have joined his wife in her move to Microsoft's Washington headquarters, as he is no longer listed among id Software's staff and is now a member of the Microsoft Facebook group.
Microsoft has been beefing up its internal Halo team in recent months, with former Bungie content designer Frank O'Connor leaving the studio to work more closely Microsoft on Halo projects.
Rumors that Gearbox was handling Halo 4 emerged earlier this week, following an unconfirmed report in print publication Official Xbox Magazine.
The studio is known to have a "big" project in the works, with Gearbox president Randy Pitchford claiming that "look-at-our-line-up-and-imagine-something-even-bigger kind of big."
Having previously ported the original Halo to PC, Gearbox's currently lineup includes the WWII shooter Brothers in Arms: Hell's Highway (PC, PS3, 360), the maraca-shaking music game Samba de Amigo (Wii), the sci-fi shooter Aliens: Colonial Marines (PC, PS3, 360) and the Diablo-like shooter-RPG Borderlands (PC, PS3, 360).
Meanwhile, at least three new Halo games are known to be in development: one from Halo creator Bungie, Ensemble's RTS effort Halo Wars (360) and a Microsoft-developed project from Peter Jackson.
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Even his Daikatana stuff is great.
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Jesus christ, I mean I know that game development is a business and whatnot, but that title really hits home the fact that Halo development is just a way to get truckloads of money :-/
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WHAT.THE.EFF??!!
That's just.. wrong.
Over the last 10 years Kenneth has become synonymous with id.. This guy is one of the most talented artists around, the work he did on the Quake3 & Doom3 characters is some of the best ever produced at id (which is no small feat). And I can't wait to see what he's done on Rage.. Monsters, mechanical designs, undeads, dark stuff, id Software is the dream playground for an artist like him..
What is he going to do at MS? Working on Halo? Unless Halo totally changes of style, he has nothing to do here.. He might as well work on Flight Simulator. I don't mean to bash Halo, there's certainly some great work done there but that's not his style. That sounds like a huge waste of his talent...
This is one of the worst news I've ever read. :(
(Here's to hope that he'll open a personally site, or start posting his personal work somewhere.. but there's little hope)
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http://209.85.141.104/search?q=cache:pyPhYIcMJWcJ:www.gearboxity.com/component/option,com_talent/talent,5/Itemid,45/+%22Corrinne+Yu%22+bio&hl=en&ct=clnk&cd=3&gl=ca
Bio
Corrinne Yu has a respected track record for directing and leading programming of many games and many game companies. She programs and leads many games as Lead Systems (3D Engine) Programmer and as Director of Technology of several large 3D action game companies. She programs many 3D engines including a cross platform PSX PC 3D engine for Spec Ops. At Gearbox she currently directs and programs graphics, threading, animation, static lighting, dynamic lighting, and any other technology for Xbox 360 and Vista DX10 platforms on all announced and unannounced Gbx games. She has started and will continue her research and development department that dovetails relevant research directly into the needs of Gearbox. She is the first female founding member of Microsoft's Graphics Advisory Board, a pivotal research organization that designed the first DirectX and Direct3D API, and was pivotal and influential in the creation of the Microsoft console Xbox. She is now the longest running active current female member of MS GAB. She has won a nationwide DOE award to design nuclear physics experiments at Brookhaven National Laboratory. She was the youngest programmer of FORTRAN on the Space Shuttle Program at Rockwell International, California. She got her start in programming for the Space Shuttle program.
Length of time I have been employed in the industry
12 years
Game companies I have worked for
Tachyon, Learning Company, Goldstar, Zombie, ION Storm, 3D Realms, Gearbox
Titles I have worked on
Treasure MathStorm!, Korea 3DO Launch Title Goldy Earth Landing, Spec Ops: Rangers Lead the Way, Prey, Anachronox, Alien: Colonial Marines (Current), Brothers In Arms: Hell's Highway (Current), Borderlands (Current)
sounds like a real genius
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