id: PC Manufacturers See Piracy as 'Hidden Benefit'
by Chris Faylor, Aug 21, 2008 8:08am PDTWhile acclaimed studios such as Doom creator id, Unreal Tournament developer Epic and Crysis veterans Crytek have cited widespread piracy of PC games as the impetus to pursue console development, id CEO Todd Hollenshead has accused PC makers of viewing piracy as a "hidden benefit" for consumers.
"I think they are [secretly happy about PC piracy]," he explained to GamesIndustry. "The size of the [PC game] pirate market actually is larger than the legitimate-goods market in many cases."
"I think that there's been this dirty little secret among hardware manufacturers, which is that the perception of free content--even if you're supposed to pay for it on PCs--is some sort hidden benefit that you get when you buy a PC, like a right to download music for free or a right to download pirated movies and games."
Though Hollenshead was confident that there is no conspiracy among PC makers, he expressed his belief that "trading content, copyrighted or not, is an expected benefit of owning a computer."
An executive from graphics hardware maker Nvidia spoke out against piracy earlier this year, claiming there was no reason "anyone could ever possibly justify pirating a game."
"What they say is one thing, but what they do is another," Hollenshead said of the larger PC hardware market. "When it comes into debates about whether peer-to-peer file-sharing networks that by-and-large have the vast majority--I'm talking 99% of the content is illicitly trading copyrighted property--they'll come out on the side of the 1% of the user doing it for legitimate benefit."
Darksiders 2 releases June 26, pre-order bonuses announced
PlayStation Home getting avatar 'fighting' game
Girl Fight bringing fighting girls to XBLA and PSN
Skyrim Workshop touts 2M downloads, 2,500 mods
Xenonauts dev promises 'proper remake' of XCOM
Comments
Thread Truncated. Click to see all 4 replies.
Well, why am I not surprised?
It's a FAILED CEO of a DERAILED company who, as an emergency measure to avoid closing shop, HAD BEEN FORCED TO SELL ITSELF along with its IP (the only real value in id.)
Really? I'll justify it!
- It's easier than buying a game.
- It's cheaper than buying a game.
- It's often faster than buying a game.
- Occasionally it's a better product than the non-pirated game (e.g. no annoying CD check)
- The risk of getting caught or punished for pirating a game is very minimal.
So really, I think the question is, how do you justify buying a PC game nowadays?
Thread Truncated. Click to see all 80 replies.
Thread Truncated. Click to see all 5 replies.
I crank out a brand new piece of gnarly rootkit bot. I wait till the latest gee whiz game comes out and put my shiny new piece of malware in it. Since its brand new, virus scanners and malware scanners dont detect any monkey business. It will take at least a good 40 to 50 THOUSAND infections or more till the antivirus guys figure it out, but by then I'll have expanded my zombie net plenty.
So by all means, keep up the pirating. Argh Matey!!!!!!! :)
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 32 replies.
Thread Truncated. Click to see all 3 replies.
Valve have clearly demonstrated a way of making piracy a non-issue. Simply as.
Online authentication is clearly and obviously the way forwards.
Steam demonstrates this perfectly.
Why do other devs and publishers insist on using other draconian methods?! It makes zero sense. ZERO!
I reckon there is some dirty little secret behind all this. I reckon a lot of developers do want to see the end of PC gaming, and so keep pushing this shit out.
As I said, Valve clearly demonstrated and continue to show how to make piracy redundant in one fell swoop, and even went as far as to make the whole thing free for any other developer to use! WTF is going on!?!?!?!?!?!?!?!
Thread Truncated. Click to see all 12 replies.
How the hell could a devloper be happy that their work is being stolen ? What the hell kind of a benfit is there in that?
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 3 replies.
High quality, GOOD games sell. They sell because people want to support something that is genuinely good. Maybe those of us in the PC market are just more picky, and we only are willing to pay for content we think is worth it. I'm in no way saying that gives you the right to pirate a game, not liking something is not grounds to steal it. I think ultimately I am falling to the side as the target audience for game makers. Its the unfortunate side effect to having been a gamer for so damn long. I have high expectations, I dont run out and toss down 60 bucks on something until I'm sure I want it. My console game collection is in fact quite small because of this. Oh and I havent ugpraded my PC in two years now, so I dont think the hardware manufactures like me anymore than you do.
Blah the industry giants are becoming the same a-holes I despise running the music industry. I'm tired of feeling the need to defend the platform I prefer. I'm not a bad person for liking the PC platform damn it, I buy games that deserve my money! Stop making me feel as though I'm a fucking criminal for supporting a platform that also has many pirates. I truly believe that those pirates are not lost sales and counting them as such is BS. But sadly I cant prove that anymore than you can prove they are so we both lose. /rant
Thread Truncated. Click to see all 7 replies.
But another big (maybe even bigger) reason for decreasing PC and increasing console sales is on the developers side.
Think about it:
You buy a new PC game, install it, and it doesn't work. You need to recheck the installation, download patches, reinstall and what have you. So now it's running, but you get bad framerates, or it doesn't look like you want it to. You have to check all your drivers, download more patches, play around with ingame graphic sliders.
And before you have even played the game, you are already tired of it.
Or you can just buy the console version of it, pop it in, and you start playing.
The fact that games look very close to each other on PC and consoles with the current generation, as well as the fact that consoles are also connected through the internet now makes the choice even easier.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 3 replies.
Just as you profit from Microsoft Windows piracy. And by extension, any kind of piracy, which pushes high bandwidth internet connections that people end up using to play your games.
So what's your point again?
Thread Truncated. Click to see all 3 replies.
The enthusiast hardware industry- the ~200$ MB's, CPU's, branded quality OC ram, and as icing on the cake, the overpriced enthusiast segment gfx cards, which nvidia was able to push up our throats all these years, until the release of ATI's HD 4XXX series, -is almost directly fed by pc games industry. If there had never been no AAA+ PC gaming pushing the envelope, there would never have been a hardware scene quite like we have today in US, Europe and Asia; including sites & forums like Xsys, [H], Anand, etc. etc.
There are a myriad of these sites, and I would argue that a vast percentage of the users who endeavor in DIY PC hardware are pc gamers, at least to a certain extent. Do PC game sales figures correspond this at all? No. But the amount of seeds and peers in torrent trackers do. Now I'm not saying that money put on enthusiast hardware is directly out of the game industry's pocket. Hollenshead doesn't argue this either. But the fact is that many people buy pc's, just in order to get online and steal shit. It's that simple.
And now, that AAA development is gradually leaving (or at least threatening to leave) the PC domain (once and for all?), many of these manufacturers might feel the sting. During 08, I've seen countless of posts on harware sites arguing, on how there's no longer point in updating gfx card, as all the AAA pc games that still do hit our platform are all console ports, and don't require all that juice. And sassy cards like 4870X2 are only usefull for a very small percentage of gamers who have the luxury of playing on their 30".
Which is the next problem ATI and Nvidia will be facing. How to push more pixels for gamers, when those pixels don't exist? I wonder if Nvidia will start so subsidize cheap 30" TN (urgh, what a horrid idea) panels for gamers. Also TWIMTBP has been an immensely important partner program in keeping PC gaming alive. And these resources come from the money gamers have been able to save while downloading games for free, and in turn investing into new hardware.
No? Oh ok whateva...
Thread Truncated. Click to see all 7 replies.
So there!
Thread Truncated. Click to see all 3 replies.
Nice Shark Jump, Todd.
"I knew this guy whose brother got sued by the RIAA for using P2P. Those money-grubbing bastards have no right to do that when P2P can be used to share things like Linux ISOs! Join with me in righteous indignation against our common foe even when my point makes zero logical sense!"
Thread Truncated. Click to see all 8 replies.
Well, sure? What should we do, remove all network and file access functionality from PCs? Shut down the internet?
I don't get it. He's either stating the obvious or complaining that the PC is not as closed as a console. What's the point?
Thread Truncated. Click to see all 4 replies.
If all these PC game companies would pull their heads out and go with a Steam style release method they would cure 90% of what keeps them up at night.
I bought everything id released up to Doom 3. You know why?. It was pretty good! (well, except Doom 3, which was barely decent gameplay-wise). After Doom 3 I waited before Quake 4, and didn't like what I saw, so I didn't buy it.
id never spoke about piracy before (BTW, Doom benefited a lot from piracy , as did Windows). It seems that the worse id's games become, the more they cry out about piracy when they sell less than expected. And it seems to be a growing trend in the industry.
You can't combat piracy. Make good games, they will sell (except BG&E). Make bad games, they won't sell unless they have a great marketing campaign. Consolize your PC games and you will lose your PC fanbase.
Thread Truncated. Click to see all 8 replies.
You can't just pressure the PC industry to start closing the architecture and moving towards a console-like approach to hardware. If you did, it wouldn't be a PC anymore.
The PC never will be a totally secure format. It will never be as secure as a console (which isn't 100% secure either, but it certainly helps). There are just too many low-level tools and open standards to keep secrets hidden within code executing on the client. To kill that off would be to kill the PC completely.
Thread Truncated. Click to see all 4 replies.
Thread Truncated. Click to see all 8 replies.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 3 replies.
How does this even matter? THIS JUST IN: COMPANY LIKES SELLING THEIR PRODUCT! Those bastards!
Unless they are actually encouraging or helping users pirate games, then what the fuck does it matter?
Thread Truncated. Click to see all 2 replies.
Personally for example I am very happy to have disabled the region code on my DVD player for example, elsewise I would have 400 € worth of DVDs I am not able to watch just because I wanted the english or original japanes version and not a badly translated and belated version that is cut and without bonus features (directors commentary etc.).
Same with highspeed internet. "I can download songs in seconds!" the commercials say. Oh really? Is this through itunes? I somehow doubt it. "I can download movies in no time!" from where? Is this streamed? No, you dirty thief - it's from bittorrent. Yet no one cares, because it's not the ISP's business. As long as you sign up.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 3 replies.