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Star Wars: The Force Unleashed Demo Released

by Maarten Goldstein, Aug 21, 2008 3:53am PDT

Now available from the Xbox Live Marketplace in all Live regions is a demo for Star Wars: The Force Unleashed. A 905mb download, the demo includes a tutorial for using the Force Grip power, and a level set in a TIE Fighter construction facility.

The demo is also slated for release through the PlayStation Network soon.

The retail version of LucasArts' action-adventure game where you play a secret apprentice of Darth Vader will be released September 16 for PlayStation 3, Xbox 360, Wii, PlayStation 2, PSP, and Nintendo DS.





Comments

29 Threads | 105 Comments












  • I played up to the part with the first walker and then quit. I've got to say, so far, it's pretty bad for a number of gameplay-related reasons. Mostly, it has to do with control. It's just downright frustrating.

    The camera is one of the worst I've seen in a game recently. Half the time, in combat, it swings around so that I'm looking at myself face on and I have to manually move the camera back into position, and it's very slow to do this. Because this is happening while people are shooting me, it makes bad camera control worse. The combat is helped by having a lock-on, but it'll usually lock onto the wrong thing, sometimes even locking onto things that are behind me and my character spins around again. As far as I could tell, there was no way to switch what you're locked onto. That, combined with the force grip controls being fairly awkward makes that power too useless to use when you really need it, but that might be improved with practice. To me, though, it seems that trying to accurately move an object in 3d space with the thumbsticks isn't going to work.

    Another issue that makes combat frustrating is that everything you do seems to have really bad responsiveness. When you go from hacking and slashing with the lightsaber to trying to unleash some force lightning, there's a delay between being able to do one thing and the other which frequently makes it so that what you wanted to do doesn't go off when you need it to.

    Outside of the controls, the combat still has some issues. For one, you run into guys with gattling guns a lot and if there's more than one, they will NEVER stop shooting you. You can sit there and block until the cows come home and hope that a stray laser or four will widdle their health down a bit, but other than that, you have to just take a lot of damage. Those choices aren't a lot of fun. I also saw one time where an enemy attempted to run through a larger enemy for a good 30 seconds or so before the big guy moved out of the way for him. It also got on my nerves that it would take two or three charged force pushes to blast open most doors, which meant that you're going into a lot of rooms with half your force power drained.

    Aside from that, I don't know what to say, really. The powers were as neat as ever, when they worked. Throwing stormtroopers off of ledges will never get old. The lightsaber combat could be really fun if it didn't take so long to switch between one thing and another. More powerful abilities seem to get unlocked later on, and maybe the demo wasn't well balanced for what they start you with, since it seems to be a part of the game that's a little ways in. Some people might look past those issues, but as an action game, I think it'll make people miss the PC Star Wars FPS', which is a shame.





  • The targeting feels awkward, it's always selecting something i don't want, and aiming your throws seems tough with sometimes it auto-targeting things and sometimes not. I'm not sure why they bothered including lightsaber combat as force choke/throw seems easily more powerful then anything else and the combos felt generic though ending with force push is nice. Also at the higher difficulty if you wanted to approach the guys to use your lightsaber you'd have to use the block button to avoid all the blasters. Except if you use block you can't move, making the combat that way feel very drawn out. Being able to move while block would've been nice even if the movement was made slower.

    Force lightning seemed pretty useless. Upping the difficulty made the game feel a lot better otherwise you're pretty much invincible. They include quicktime events which i could've done without.

    Graphics are good, though if you get a bunch of explosions at the same time there's a bit of slowdown. It looks like you level up powers so hopefully that keeps the game from being too repetitive later on, it also might make force lightning a little more useful.

    It looks like it'll be a decently fun game but nothing great. Be a rental for me.