Team Fortress 2 Heavy Update Released

The much-anticipated Heavy update is now available for Team Fortress 2, bringing a wealth of new content to the PC version of Valve's class-based multiplayer shooter.

Automatically downloaded upon logging into Steam, the update packs the new Arena mode, the Badwater Basin Payload map, community member Jamie Mason's CP_Steel along an assortment of achievements for the Heavy class and three unlockable item: Natscha, the Killing Gloves of Boxing and the healing Sandvich. nope

In addition to the update, Valve delivered a new entry in its "Meet The" series, offering viewers a humorous introduction to the Sanvich.

The specific changes include:

  • Added 3 Heavy unlockables
      Natascha, The Sandvich, The Killing Gloves of Boxing
  • Added 35 new Heavy achievements
  • Added Arena game mode
  • 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
  • Added cp_steel, a community map by Jamie "Fishbus" Manson

Changes
  • Added server map timeleft to upper right of scoreboard
  • Added new firing sounds to The Backburner
  • Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
  • Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
  • 32 player servers can now support an extra slot of SourceTV
  • Made the freezecam item panel description easier to read
  • Players now broadcast whether they chose a team directly or use autoteam
  • Added proper handling of cart blocking recognition to Payload maps
Bug fixes
  • Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
  • Fixed Spy watch arm not using team skins
  • Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
  • Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
  • Fixed a loophole that allowed players to pickup weapons of other classes
  • Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
  • Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
  • Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
  • Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
  • Fixed spectators not having the target ID labels display correctly
  • Fixed the cart alarm sound occasionally getting stuck on in Payload maps