An Elven Exodus: As WoW Players Look Forward to Lich King, Some Say Goodbye to Dying Dungeons
by Nick Breckon, Aug 19, 2008 11:46am PDTThe town is quiet. Not a monster is stirring. The villagers stare straight ahead, painted faces frozen, waiting for someone to talk to. Nobody ever comes.
Nothing is more sad than an empty MMO. What was once a bustling crossroad of virtual activity becomes a dead, static mountain of data. Without human players to fill in the roles, whole continents can be reduced to lonely collections of unused backdrops. Even mindless gold farmers can become a welcome sight.
Sometimes an entire world becomes a barren wasteland as the popularity of an online game declines. In the case of Blizzard's immensely popular World of Warcraft, older territories are simply abandoned for bigger zones and better raids, left behind like worthless, ethereal loot. And while many accept the cycle and look forward to new expansions, other players aren't always entirely happy to see their old haunts transform into ghost towns.
Mounted Migration
"I will miss Nagrand," says WoW forum member Xinzethik of the lush Burning Crusade expansion zone. "Oh glorious Nagrand."
Blizzard has set a high bar with the quality of World of Warcraft's zones and dungeons, but the need for fresh environments to play in has naturally caused many memorable areas to become obsolete. The upcoming Wrath of the Lich King expansion is expected to continue the cycle, leading some players to pine over the soon-to-be neglected content in advance.
"To see my favorite areas of Azeroth (capital cities, raids, Winterspring for that matter) turn into ghost towns really sucks," writes SA Games member overshottoast on the subject of the imminent immigration from Outland to Northrend. "I know what's coming."
What's coming might not be as drastic a shift as in the past. With the starting level of Lich King's new Death Knight hero class set to 55, Outland--a level 58 to 70 area--will still serve as an important stop for up-and-coming unholy magicians.
However, as the release of The Burning Crusade made the original Warcraft's dungeons largely obsolete, Lich King is expected to do the same. And though Blizzard may be devising a few ways to extend its older content, the focus is still squarely on forward momentum. World of Warcraft is a linear game, and requires a constant stream of new content to keep customers interested--and paying.
Feralas Forsaken
Even if it may mean the death of favorite raids and resting spots, with its varied landscape and diverse lineup of dungeons, Wrath of the Lich King's Northrend continent is at least shaping up to be a welcome change of scenery for the game's inhabitants.
"I've been waiting for the franchise to return to Northrend since the end of the Frozen Throne," writes hampig. "Outland just felt like a stepping stone."
And while the continental sprawl continues, many hope this new land--set in the same world as the original World of Warcraft--will recapture the spirit of the old.
"I miss a lot of Azeroth like Winterspring and Hillsbrad, with the 'wars' that went on there," says WoW forum member Failtrainer. "Northrend seems to be bringing the feel back of what I miss. I can't wait."
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Comments
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Personally, I just recently left the game for the third and likely final time. Where as I was super excited about the first expansion this new one offers relatively few new things. More of the same, which may not be a bad thing, but the amount of time I pour into the game isn't worth it. In the amount of time that it takes to do anything significant to upgrade my character I can play an entire game through on my 360, get 4-5 games of Civ 4 in, or pour time into a multiplayer game like TF2 that rewards me more frequently.
The only sad thing about this for me is the number of amazingly cool people I have met playing the game and chatting on Vent. If only I could lure them to Xbox Live or Steam games.
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I am a casual WOW player. If WOW starts ruling my schedule or people get too demanding, I take a break. It is not the developers or medias fault if we as humans lack the willpower to do the things we know we ought too. Nor is it the governments (China) responsibility to make sure they compensate for certain human beings lack of self-control. No one, Law or restrictions is going to stop humans from wasting time or making pigs of themselves. It is up too the free will of the individual. "Grandmasterlee" has an excellent point in his/her comment.
If people of a certain country play all day and are able to make cash or change the economy of the country they live in with something like WOW, is it any different than media, through advertisement (of various mediums) changing the minds and spending habits of the consumer?
Raid dungeons like Molten Core, AQ, and Blackrock Spire are totally irrelevant now. But unless you can get into a casual guild and convince them to run one of these dungeons for fun, you'll never see them again.
And that's a shame. All those old instances... that's a lot of hard work and artistry that will never see the light of day again.
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For a preview of post-xpac Shatt...go to Darnassus.
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If so it's a shame because those dungeons are really cool and were probably the best thing about the game when I played. New players don't get to experience them.
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There are so many people playing - the game will always have a large userbase just as a "social networking" game, I know people who just use it to talk with friends and do a dungeon or two every now and then. And they make the game so easy for new players to get into, when I think of the improvements since launch which make it easier for people without a lot of games playing experience it truly makes me realise what an incredible achievement it is
I'll shut up now, I'm gushing a bit :/
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An entire dungeon our town to yourself, it was almost like a vacation from the hustle and bustle of the larger cities.
Of course, those regions were usually empty for a reason, but they were still fun to capitalize when starting a new char.
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