Dyack: Too Human Could 'Change the World' for Developer's Hometown

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Silicon Knights founder and president Denis Dyack believes that the success of the studio's upcoming Xbox 360 action-RPG Too Human could have a profound effect on Niagara, Ontario, where the studio is based.

"If Too Human does what we expect it will [in the marketplace], then it can change the world for St. Catharines and Niagara," Dyack told the St. Catharines Standard.

Strong marketplace performance of Too Human would likely prompt further expansion at the studio, as well as help the city of Niagara grow a tech-oriented economy to offset the region's declining manufacturing industry.

"I've said this before. I want to see a campus here in Niagara dedicated to interactive information technology," Dyack added.

Early this year, the studio announced its intentions to expand operations in Niagara, adding some 80 new employees to its workforce. The effort is part of a plan called nGen, meant to reinvigorate the local economy with interactive entertainment business.

Later, it was revealed that the Ontario government had granted the studio $500,000 to develop a prototype game. The prototype may be the next game in the Too Human trilogy, the long-awaited sequel to psychological thriller Eternal Darkness: Sanity's Requiem (GCN), or the company's unannounced collaborative project with Sega.

Too Human will arrive on retailer shelves this Wednesday.

From The Chatty
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    August 18, 2008 1:20 PM

    I guess Denis forgot to read the review on 1up:

    http://www.1up.com/do/reviewPage?cId=3169393

    haha, 1 C-

    I have to admit, after playing the demo, I agree. The game was clunky, the enemies where dumb (no ai, just mad zerg rushing), and the cut scenes where horrible --- I found myself wanting to skip them BADLY.

    Also, when you die, there's a cut scene that you can't skip, that takes about a minute to complete.

    I turned the demo off before I finished it, I got that bored with it.

    I have a feeling, Denis is going to be eating his own words come tomorrow.

    ~wangel

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      August 18, 2008 1:27 PM

      Seems silly to knock an action-RPG for having poor AI. I can't think of another game in the genre which doesn't.

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        August 18, 2008 1:40 PM

        The problem is the AI doesn't even try. The monsters just surround you and stare, waiting for you to kill them. I think I only ever saw the ranged guys, and the minibosses attack...

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      August 18, 2008 1:40 PM

      I actually really enjoyed the demo.. once I got used to the controls (and stopped trying to control the camera with the right stick). I think the majority of the feedback I've heard on the demo was positive actually.

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        August 18, 2008 1:45 PM

        i hated it the first time i played through it. I replayed it again today and i really enjoyed my time.

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          August 18, 2008 3:35 PM

          Same here. I absolutely hated it my first playthrough. Thought it was dull and uninspired, and really didn't "get" the combat mechanics.

          Upon subsequent playthroughs, I've really started to like it more and more. I've certainly enjoyed it enough to think about picking it up on release despite what others say. Heck, had I listened to critics said about Assassin's Creed's post-release, I probably wouldn't have gotten to enjoy that fun game.

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        August 18, 2008 5:01 PM

        I love the demo and still play it. Especially after figuring out the fighting controls.

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      August 18, 2008 1:48 PM

      I was REALLY disappointed in the story that was shown in the demo. The characters were not interesting or even that cool. Norse in Space was really hard to grasp.

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        August 18, 2008 4:23 PM

        Yeah, it was pretty dumb and pretentious. I can only see their ambition biting them in the ass on this one sadly, that review score does not surprise me at all.

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      August 18, 2008 3:59 PM

      Agreed on all points. Snoozefest.

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