Dyack: Too Human Could 'Change the World' for Developer's Hometown
by Aaron Linde, Aug 18, 2008 1:10pm PDTSilicon Knights founder and president Denis Dyack believes that the success of the studio's upcoming Xbox 360 action-RPG Too Human could have a profound effect on Niagara, Ontario, where the studio is based.
"If Too Human does what we expect it will [in the marketplace], then it can change the world for St. Catharines and Niagara," Dyack told the St. Catharines Standard.
Strong marketplace performance of Too Human would likely prompt further expansion at the studio, as well as help the city of Niagara grow a tech-oriented economy to offset the region's declining manufacturing industry.
"I've said this before. I want to see a campus here in Niagara dedicated to interactive information technology," Dyack added.
Early this year, the studio announced its intentions to expand operations in Niagara, adding some 80 new employees to its workforce. The effort is part of a plan called nGen, meant to reinvigorate the local economy with interactive entertainment business.
Later, it was revealed that the Ontario government had granted the studio $500,000 to develop a prototype game. The prototype may be the next game in the Too Human trilogy, the long-awaited sequel to psychological thriller Eternal Darkness: Sanity's Requiem (GCN), or the company's unannounced collaborative project with Sega.
Too Human will arrive on retailer shelves this Wednesday.
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Comments
http://www.1up.com/do/reviewPage?cId=3169393
haha, 1 C-
I have to admit, after playing the demo, I agree. The game was clunky, the enemies where dumb (no ai, just mad zerg rushing), and the cut scenes where horrible --- I found myself wanting to skip them BADLY.
Also, when you die, there's a cut scene that you can't skip, that takes about a minute to complete.
I turned the demo off before I finished it, I got that bored with it.
I have a feeling, Denis is going to be eating his own words come tomorrow.
~wangel
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