Warhammer Online Goes Open Beta September 7 for Pre-order Customers
by Chris Faylor, Aug 18, 2008 7:46am PDTIn advance of the game's September 18 launch, publisher Electronic Arts has announced that those who pre-order Warhammer Online: Age of Reckoning (PC) from unspecified "select retail participants" will gain access to an open beta on September 7.
EA and developer Mythic Entertainment had previously promised that North American pre-orderers of the Collector's Edition would be granted early open beta access, with participating retailers including Best Buy, GameStop, GameCrazy, Amazon.com, GoGamer.com and EAStore.com.
That pre-order initiative has now been extended to include the standard version of the MMO, with closed beta players receiving open beta access on September 7 as well.
"For three years we have been saying that 'WAR is coming' and the team has been working hard to deliver on this promise," explained Mythic general manager Mark Jacobs. "In just a few weeks, we are going to throw open our doors and invite more players into the game than ever before. They will have a chance to delve into the open beta and see for themselves that WAR has arrived and it is glorious!"
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Comments
I've gotten to lvl 21, and it is a lot of fun. They've improved on a lot of things from WoW, added new ideas, and got rid of a lot of time sinks that have given MMORPGs a bad name. The tradeskill system and the RVR is great, especially in the T2/T3 battlegrounds.
The game does have some downfalls that are disappointing. Graphically, the game is not impressive at all. Some of the zones look alright, but a lot are dark and ugly. WoW actually has some better looking environments, while some in WHO are decent looking as well. Overall, I think it's just a tad better than WoW's, but that is unacceptable when that game was released in 2004.
The one thing that I think is a must in this genre is for the game to be immersive, especially if I'm going to play it for a long time. Right now, the immersion really isn't there. The zones are not immersive, not very believable, and I think the whole world is too disjointed. WoW did a great job of making the whole world seem seamless, while in WHA you truly do feel alone in your zone, you can't see the big picture (world map is plain terrible), and i hate the fact you have to ZONE between the different tiers. The game is nowhere as polished as WoW was during stress tests/open beta, and like people have said, quests are 75%-80% kill quest orientated. If you think about it, so was WoW, but WoW also had a wider variation and very creative and original quests as well.
Some may like this, some may not, but the game practically holds your hand through EVERYTHING. While this makes it very user friendly and easy for new players, it does mean there is practically zero sense of accomplishment or pride in anything you get done. This means very little exploration and no individuality, because everyone else will be following in practically the exact footsteps as you.
Another thing that bothers me is that they throw too much content at the players. Most zones are not well laid out... you can go 1 min before you run into another camp or enemy settlement, or public quest area. Also, some zones have like three towns/mini camps in them, which is I think is ridiculous. I think they tried to make up for lackluster zones by just jam packing it with content, where a lot of it is redundant.
There is a lot of good stuff about the game, but it has a lot of flaws as well. One can only hope that Blizzard will take all the good from WHA and put it into their next mmorpg! That will be quite the treat.
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1. World of Warcraft
2. Lord of the Rings Online (especially with what is been added and being added)
3. Dungeons and Dragons online
4. Age of Conan (at least it tries to be original)
5. Tabula Rasa
6. If the first 5 were no longer available only then would I play Warhammer Online, then again I would probably just have another go at Vanguard since at leasts the quests had some originality to them.
PvP and RvR is the same as what you have in DAOC and WoW. The graphics are slightly better than EverQuest 2 and DAOC. The quests are the most boring quests I have experienced in a game since the original, oh nm, I can't think of a game that has quests this boring. Hope you enjoy kill 10 of these and report back to me type quests because that is all you will be doing at least for the first 8 levels that I saw of the game.
The community/town quests are the only saving grace to this MMO and even they have problems. Nothing like having the higher levels spam AOE Spells to kill everything so they cause the most damage during the quest. Then you get a random roll to see if you get to open a bag of loot. Only the top 3 get something out of the loot bag so there is a good chance you can spent hours doing community quests only to get nothing out of it. After only a day of play I avoided the community quests because of the way the AOE spammers would overrun them, and this is in beta, I can only imagine when the game goes live. The only way to fix this is to give everyone some coin or items just for participating from the start.
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Anyway playing the game is a nice suprise.
It's weird first impressions of playing AoC was awesome but first impressions playing WAR was meh. After playing WAR for more than 30 mins few things happen like Public Quests and RvR. Makes you want to play more. That kind of addictive feeling comes to you. Wanting you to advance to next tier see the new RvR scenerio.
Playing WoW from the start it's a grind. WAR is still a grind but they have broken it up quite nicely so it doesn't feel as much as a grind.
Just my personal thoughts. I'm no where near a fanboy of any franchise and I'm going to be still buying WOTLK and buying WAR. See how things pan out I guess.
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Worst part is I was excited about playing this during the download.
I'd love to see a PvP system where classes and abilities are not permanently earned, but won or lost in combat. This kind of system would mean you wouldn't have to ALWAYS be the priest, or the tank, or whatever. You could be any class you wanted provided you had "stolen" it from another player. You could also trade/sell abilities/classes. Abilities/classes would be randomly assigned (besides a base class that is "free") when an account is created. Certain percentages of classes would be maintained to make some classes rarer than others to maintain balance (and allow for more powerful classes). Classes/Abilities would expire after a certain period and be used as a reward for certain PvP/PvE challenges to prevent people from hording classes for too long.
That at least would be something fresh rather than the boring cookie-cutter MMOs we have now.
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almost
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Checkout the Youtube videos.
It is a bit worrying the NDA hasn't lifted yet, but when it is we will find out.
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How nice of them.
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