Spore Dev: DRM 'Necessary Part' of Our Business
by Aaron Linde, Aug 15, 2008 12:21pm PDTExecutive producer Lucy Bradshaw described the copy protection built into EA Maxis' upcoming life-sim Spore (PC, Mac) as a necessary element of the PC gaming business, adding that the software will not burden legitimate users too heavily.
"[Spore has] copy protection, it is a necessary part of our biz," Bradshaw told Eurogamer. "But we've worked to make it something that does not punish the legit owners," Bradshaw said.
Publisher Electronic Arts made waves last May when the company revealed that Spore would require online validation every 10 days to function. The copy protection software was scaled back following consumer backlash.
"You need to authenticate once at the first install," Bradshaw explained. "This happens online. You can install on three separate computers and you do need to register for the online features."
While Maxis' runaway success with expansions for its life simulator The Sims 2 (PC)—currently on its 8th major expansion—many have wondered what form a Spore expansion could possibly take. Bradshaw asserted that the studio is currently planning expansions, but is still exploring how they would work into the full game.
"When we started Spore, we were thinking about how we'd make an engine that had the possibility of expansion, so yes, we'll add to the experience," she said. "I think, however, we have a very cool opportunity to take Spore in a few different directions too. The editors are so cool and fun, that we want to advance those as well as the gameplay that we put into the core game."
Some of those additions include elements removed from the retail release of the game, such as the flora editor. Bradshaw said that the feature was "something we eventually want to get out there as it is fun to work with."
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Comments
Long explanation, skip if you are between the ages of 18-24 and enjoy text-messaging:
Copy protection of any sort can and will be cracked. USB dongles (Cubase), online authentication (BioShock), cd checks (the last decade of games), all of it has been cracked before and will be so again, leaving legitimate users of software as the only ones suffering the inconveniences that these methods create.
However, internet functionality that involves interfacing with central servers is a tough, if not impossible, nut to crack. Consider the example of Half-Life 1/2. These have both been cracked and pirated and anyone who so desires can play through all the single-player missions for free. But to play online, you need a legitimate copy. This was true even before Steam because the list server would check your cd key. It's a simple matter to use a central server to find pirated copies by blacklisting keys that have more than one concurrent connection.
Sure, there were private server cracks for many FPSs I can remember (the Battlefields come to mind) but there were only ever a handful of cracked servers out there. The bottom line is that playing these games online, which was always much more fun than offline, required a legitimate copy. Even better, such protection schemes didn't inconvenience legitimate users. If you wanted to play single-player Half-Life, you didn't have to connect to the internet. When you did go online, the DRM was totally transparent to users who entered legitimate keys at installation.
Diablo II was similar. The game was cracked and pirated, but without a legit copy you wouldn't be able to play on Battle.net. You could play with your friends through a direct TCP/IP connection, avoiding the key check, but Battle.net was cooler.
I see Spore as being the same way: the internet portion of the game makes it much cooler. Having your universe populated with the creations of other users is a great idea that I expect will make the game more enjoyable. Spore will be cracked and pirated like everything else, but those who aren't able to use the game's online component will suffer a poverty of content.
...so again, why bother to punish legitimate users with an inconvenient online authentication/limited installation scheme? It won't work: the game will be cracked, within two weeks I imagine (that's about how long BioShock lasted iirc), and then only people who bought the game will have to deal with the authentication and the limited installation bullshit. I don't know about the rest of you, but I resent being punished for buying games.
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I hear claims from both sides.
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So TO THE PUBLISHERS: satisfy your stupidity and justify the very high wages of your management or whoever comes up with this rubbish and release games with DRM, but guarantee that you'll remove it so normal people who have some clue can buy it :)
And I give you this advice completely free :) So stop paying lawyers and bureaucrats and other useless folks and focus on making games from time to time...
Oh! You mean the DRM that, you know, doesn't actually work?
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My game purchases are getting fewer and fewer these days :(
Is Spore coming to consoles?
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Have to make it an account based system but give people something in return for having a spore account.
The dedicated pirates will simply never pay for a game. Those people are a lost cause. What remains is a cynical customer base. Don't piss off your customer base.
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Steam is the notable exception, although I'm still not 100% comfortable with it Valve has done enough high quality work over a long time period to earn some trust.
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check it out.
http://www.spore.com/view/profile/Vertdang
also, they have an RSS feed bottom left of the "my creations" window, so you can keep track of your favorite creators :)
I just see it as the next Sims, with all the same expansion packs and the like.
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