70% of Games Lose Money, Says Ex-Sony Exec; Gambling to Help Fund Future Development
by Chris Faylor, Aug 11, 2008 11:17am PDTOnly three in ten games make enough money to recover development costs, former Sony executive Chris Deering stated in a Edinburgh Interactive Festival keynote.
Prior to his appointment as president of Sony Europe, Deering served as the head of Sony Computer Entertainment Europe during the launch of the original PlayStation, PlayStation 2 and PSP, which gave him significant knowledge of Sony's internal and external development strategies. He resigned from Sony in 2005.
By 2011, Deering estimates that there will be 2.5 billion potential gamers across the world with cable and internet providers being a part of the "competitive array," according to Develop.
With more competitors coming in and publishers rarely breaking even, he said "something is going to have to be there to make up the difference," such as "creative use of hybrid online/offline advertising revenue models" and in-game gambling.
"Gambling will become a source of development funding," noted Deering. "Perhaps not directly, but this area can provide some sources of income which eventually be directed back to the developer."
Another potential source of revenue is online microtransactions, with Microsoft stating that paid downloadable content can help retail games bring in an extra $21 million.
Other companies are exploring the arena of free-to-play PC games. EA DICE is currently prepping Battlefield Heroes, which will be supported by microtransactions and web-based advertising, while id's Quake Live is centered around in-game advertising.
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Comments
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Wait... what ??
WoW + PartyPoker = win
I don't actually know what he means by his statement regarding gambling, but I will admit that sounds interesting to me even though I don't agree with the intentions with which he said it.
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I will sell the crack for the disable feature for only $39.99 of course!
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For an example: the number of good movie/video-game tie-in's can be counted on one hand. The concepts are good, but the execution is lousy. Transformers, Iron Man, Incredible Hulk... These are games that had potential to be great, and they totally botched them.
At the same time, there are great original IPs coming out. Dead Space and Spore, most notably.
I think the hardware companies are going to have to start throwing advertising dollars at the game companies to make up the difference. And the game companies are going to have to start being more selective about what they release.
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One or two big hits will fund a number of smaller projects, where the company is just trying to find the next big hit. Sequels are generally guaranteed for games that sold well enough to maintain their cost, but didn't result in significant profits.
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I doubt that we'll see smaller budgeted games of well known IPs that escape the stigma of being called a "value title".
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