Microsoft: 60% of Wii Fit Purchases Go Unplayed
by Aaron Linde, Aug 07, 2008 8:00pm PDTSpeaking at Microsoft's GameFest UK keynote, Xbox Europe VP David Gosen claimed that some 60% of Wii Fit owners played Nintendo's fitness-oriented, balance board-equipped title once and shelved it soon thereafter, noting that developers should be wary of pushing gimmicks in the place of solid gameplay.
"We've seen some research that says 60 percent of people who bought a Wii Fit play it once and don't play it again. So we have to get the balance right, because what we are doing is bringing new consumers into the market for the first time in their lives sometimes—and we have to treat them with respect," Gosen told attendees.
The executive later expanded on his comments, telling Develop that "what Nintendo have done with the Wii is truly fantastic—there is no question about it. But I think sometimes there is a thin line between gimmick and great gameplay."
The runaway success of Nintendo's motion-centric Wii console has prompted many software and hardware developers to look into motion-sensing control schemes. Earlier this year, rumors that Microsoft was planning a Wii Remote-like peripheral of its own were heavily circulated, though the device did not appear at following trade shows.
Gosen added in his keynote address that new user interfaces were important to the industry, but stressed that peripherals had to be designed with utility and longevity in mind.
"At the end of the day that comes back down to creativity... They are not good if they are gimmicks. There is a challenge for us to make sure that all new user interfaces are deep and are rewarding to the end user," he stated.
E3 2008 didn't pass without a new peripheral announcement from Microsoft, however. At the conference the company officially unveiled Lips, a karaoke-dancing hybrid title which comes packed with a pair of light-equipped, motion-sensitive wireless microphones. Gosen believes that the title fills a vacant niche.
"If you look a what people don't like about existing karaoke games it's that you've got wired microphones which look like they've come out of a toy shop and a fairly restricted song base," he said.
Developed in cooperation with Elite Beat Agents (NDS) developer iNiS, Lips is expected to hit retailers this coming holiday. Wii Fit, meanwhile, has sold more than five million copies worldwide since its debut earlier this year.
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If used, it's worth - I buy that stat though - like Garvin said, this is true of most exercise equipment - videogames or not.
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Give me an update the removes the messages and let me queue up 20 min of workout without touching the remote
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I'm sure MS wouldn't give a fuck if people who bought Halo 3 just bought it and never touched it again...it's still a sale.
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Bullshit. Sure, plenty of people picked it up and got too lazy to continue exercising regularly, but there's no way 60% of people who bought Wii Fit didn't play it more than once.
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but microsoft talking about 'respect' for the gamer is a joke.
if you had any respect for the gamers you wouldn't be charging for your shitty live or telling people they have to wait for demos unless they pay for the stupid live.
It's nice to have video-chat in the dashboard and in some games, I suppose, but I was expecting the camera to be used as an actual input device for some more stuff like on the PS2.
Not that this makes MS's comments untrue. Just a tad hypocritical.
Ignoring peripherals and individual games, I wonder how many actual console purchases are played once and never played again?
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Is it just me or does MS spend a lot of time talking about Nintendo?
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So my brother and me actually played more with it than she did. Snowboarding is cool. Now back to TF2
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U S A! U S A!
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Microsoft is pretty much the king of bullshit studies and statistics.
Played the first week or two, then not so much. Finally sold the sucker.
I thought that they stopped doing shit like this since the original XBox and that's why I respected the XBox guys more because they showed what the X360 can offer than what the others couldn't. Going back to this type of tactic shows desperation more than anything.
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Furthermore, it's total hypocrisy for Microsoft to criticize Nintendo for release things other than "fun games" for their console when they're constantly spouting BS about their system being a "home media centre" and so much more than a console, yada yada yada. God forbid someone actually deliver on the promise of "more than just a video game console" for real, eh?
I'm not crazy about it, because I think it could be so much more, but Wii Fit is exactly what I expected it to be, and if you thought it was something more then you only fooled yourself. It didn't take much of any research before I bought to determine "okay, this isn't a game, this is a sort of home exercise program". I bought it for my girlfriend so she could track her progress with her regular work outs and augment it with some simple exercises/games, and that's what she does. I expected that, at best, it would have a few intriguing mini games I would be interested in as a gamer, and that's exactly what I got.
And now there's a nice graph of my girlfriends weight over time, so she's totally accountable if she starts adding pounds. If that isn't worth $90, I don't know what the hell is.
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For those who enjoy it, to each his own.
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At least its experimenting with different types on interactive input, something that needs to be done. It still remains to be seen what developers will do with the peripheral but it shouldn't be scrutinized as a gimmick so early in its life.
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