Sega: Sonic Criticism 'Probably Warranted'
by Aaron Linde, Aug 07, 2008 12:43pm PDTSega of America VP of marketing Sean Ratcliffe acknowledged that criticism directed towards recent Sonic the Hedgehog titles is not without merit, following the lukewarm reception of recent Sonic Team efforts.
"Some of that criticism is probably warranted," Ratcliffe admitted to GameDaily. "We definitely recognize that a franchise that has been going as long as Sonic, you really have to put a huge amount of effort in to make sure that you maintain that quality, and arguably a disproportionate amount of effort."
Ratcliffe added that upcoming Sonic titles reflect the first steps in ensuring quality installments of Sega's flagship franchise, citing BioWare's development of the upcoming Nintendo DS RPG Sonic Chronicles: The Dark Brotherhood as an example.
"We can't just stand still with Sonic; we've got to be looking at different ways to develop the character, different genres, and so on... If you're going to put Sonic in his first RPG experience, who do you go to? Bioware, the world leader in making RPGs," the executive said.
Released in 2006, Sonic's current-gen debut in Sonic the Hedgehog (PS3, 360) was widely panned for its poor controls and lengthy load times, as well as glitches which led many to declare the game as "unfinished." Ratcliffe offered that the game was the result of Sonic Team's inexperience with the new platforms.
"I think the Sonic next-gen experience in terms of quality, that was relatively early in the next-gen cycle when lots of developers were just coming to grips with the technology. It's not a huge surprise when you try to get something out for launch or thereabouts and the quality is not optimal."
He continued, "This time around, with Sonic Unleashed, we got a great new engine, the Hedgehog engine, and that allows us to truly deliver the Sonic experience as it arguably should have been on the next-gen...Then with a nice innovative twist, we're taking Sonic in a different direction, slow him down and he transforms into a 'werehog.'"
"Do we get concerned about it? Yes, of course we're always concerned about how we're developing that franchise," Ratcliffe concluded. "And a lot of time and effort is spent discussing how we develop Sonic."
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Comments
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Quite an understatement.
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Next time you decide to make a Sonic game, take a look at the music you're considering for it:
Is it emo teenage rock? If so, slap yourselves with a wet fish, fire your lead designer, and start over.
Is it classic-style Sonic tunes that don't give a flying monkey about sounding like they belong in a poor rave? If so, continue.
Then take a look at how many characters there are. Consider having only Sonic and Robotnik (if you call him Eggman, so help me God...), or at most Tails for co-op and possibly Knuckles. If the cast of merry anthros looks more like a 4chan version of Noah's Ark instead, fire your lead designer and start over.
Third, consider the game style. How much time is spent using the third dimension? If the percentage (not including level ends and the like) is greater than 20%, consider what has worked and what hasn't.
Case Study A: Sonic Rush. Fairly effective. Levels were 2D.
Case Study B: Sonic Adventure. Laughable, and not in a good way. Combined 3D levels with annoying characters, poor gameplay choices for non-Sonic levels, HAD non-Sonic levels.
If in doubt, hire a team of prominent psychiatrists to instill a Pavlovian warning system into your team. It will be worth it.
Summary: we want a proper Sonic game, we want proper Sonic music, and we want Sonic to be by far the biggest character.
Sincerely,
The people that got you where you are today.
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NOOOOOOOOOOOOOOOOOOOOO
This is where they went wrong in the first place! More classic gameplay with updated graphics pl0x.
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The video of Unleashed looks promising but I'll hold my judgements until I play a demo of it, hopefully it will finally live up to expectations.
I'd also love a new Next Gen (PS3/360/PC) version of Nights, not a rehash crap version for the Wii. I loved Nights on the Saturn with the special controller back in the day, it was awesome. I'm scared they could screw that up too though. =/
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If you want an example of how not to fuck up a game franchise, take a look at Castlevania.
Despite brief forays into 3d, and now a new 3d figting game(lol), they haven't abandoned the formula that made the franchise successful, and the DS versions continue to print money for the company.
Sincerely,
Bob Dobbes
P.S. Good job on Platinum Studios deal. Clover made great games, and I hope Platinum will continue in that tradition.
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But if you ever plan to make another Space Harrier game, it'd better be a DAMN SIGHT better than that PS2 remake abomination.