Bungie: Halo Has 'A Lot to Learn' from Call of Duty 4

By Chris Faylor, Aug 06, 2008 9:36am PDT Developer Bungie has "a lot to learn" from Infinity Ward's use of scripted events in Call of Duty 4: Modern Warfare, Bungie programmer Damian Isla has admitted.

"[Infinity Ward] did a hell of a job with their set pieces, of scripting certain moments that they were really sure the player was going to actually see and experience first hand," the lead API programmer told GamesIndustry.biz. "Halo has a lot to learn from."

Left, Bungie's Halo 3. Right, Infinity Ward's Call of Duty 4: Modern Warfare

Though both shooters have many scripted moments, Isla lamented that Halo players often miss them or "don't experience it in quite the same way that we expected them to."

He further noted that Call of Duty 4 "did some very innovative things to keep people going and their experience-rewards system was something that we paid a lot of attention to."

Bungie currently has three projects in the works, one of which is a new Halo game.

"I think Halo has always been an extremely simulation driven game," Isla concluded. "Simulation, I think, adds replayability--it adds depth to the game--but it also makes scripting much more difficult and it means designers have a much harder time."

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  • If only Call of Duty 4 was fun to play...Seriousely, do we really need more and more ww2 shooter games? Halo is, at least, unique in its own way. The online play is spectacular compared to CoD:4....Call of Duty's multiplayer is infested with shitty 12-year-olds. Am I right? All people do in Call of Duty is camp in corners with sniper rifles and make the game boring as shit. The single player is completely scripted. Play the game once and there's no reason to play it again. Halo doesn't need to learn ANYTHING from CoD; if anything, CoD could take a hint from Halo and make a fun, UNIQUE game...Maybe with a storyline that hasn't been repeated in a million other games?