"[Infinity Ward] did a hell of a job with their set pieces, of scripting certain moments that they were really sure the player was going to actually see and experience first hand," the lead API programmer told GamesIndustry.biz. "Halo has a lot to learn from." nope
Though both shooters have many scripted moments, Isla lamented that Halo players often miss them or "don't experience it in quite the same way that we expected them to."
He further noted that Call of Duty 4 "did some very innovative things to keep people going and their experience-rewards system was something that we paid a lot of attention to."
"I think Halo has always been an extremely simulation driven game," Isla concluded. "Simulation, I think, adds replayability--it adds depth to the game--but it also makes scripting much more difficult and it means designers have a much harder time."