Bungie: Halo Has 'A Lot to Learn' from Call of Duty 4
by Chris Faylor, Aug 06, 2008 9:36am PDTDeveloper Bungie has "a lot to learn" from Infinity Ward's use of scripted events in Call of Duty 4: Modern Warfare, Bungie programmer Damian Isla has admitted.
"[Infinity Ward] did a hell of a job with their set pieces, of scripting certain moments that they were really sure the player was going to actually see and experience first hand," the lead API programmer told
GamesIndustry.biz. "Halo has a lot to learn from."
Though both shooters have many scripted moments, Isla lamented that Halo players often miss them or "don't experience it in quite the same way that we expected them to."
He further noted that Call of Duty 4 "did some very innovative things to keep people going and their experience-rewards system was something that we paid a lot of attention to."
Bungie currently has three projects in the works, one of which is a new Halo game.
"I think Halo has always been an extremely simulation driven game," Isla concluded. "Simulation, I think, adds replayability--it adds depth to the game--but it also makes scripting much more difficult and it means designers have a much harder time."
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Comments
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The main issue I have with CoD 4 is that the shooting gallery areas didn't allow much variety as the player is constantly shot at and/or grenaded by respawning enemies. The player should be able to get cover, not be visible to enemies, and take advantage of different levels of "awareness" in enemy AI (as the enemy should in return). Otherwise the enemy seems like a boring facade blocking progress.
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