Q3 Mission Pack
by Maarten Goldstein, Mar 23, 2000 5:41am PSTSome of you might've been wondering, but EBWorld has it listed now. The Q3 mission pack will in fact be a retail product and not free like Epic's UT bonus pack. EBWorld has it for a price of $29.99 even. Thanks Ryan Stotts.
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Comments
Yeah, well...Q3's mission pack won't tweak the netcode, weapons, provide a new interface, provide better bots, two new (slightly unoriginal) game modes, around 40 brand new levels, etc. There's quite a difference. And if UT was a mission pack, why can't I play it through the original Unreal executable? I can play Opposing Forces through Half-Life, I can play Quake 2 mission packs through Quake 2 (if I actually wanted to)...
And of course, I never really played Unreal. Therefore UT seems VERY new to me...
Oh yeah, I believe you pointed out Epic's "lies" about its D3D code and such. It's called hype, every company does it. id Software called Quake 3 "THE deathmatch game" (or something like that), and it obviously isn't. If it was, then we wouldn't be here arguing over whether Q3 or UT is better, because we'd already know! :)
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Rattboy, I don't blame nVidia for everything. I think nVidia has partly contributed to the problem, but I think that it's Epic's fault that so many are having D3D problems.
Belzebitch, quite simply, I didn't care what Tim Sweeney was talking about. I became a UT zealot when I started playing around with the demo and noticed that it was fun as hell. The only Epic games I have ever played before UT was Jazz Jackrabbit 1, and a little of Unreal, which I didn't really care for.
And quite simply, I expect Quake 3's engine to be good from a tech point of view. They spent practically the entire development time on the engine itself (it's showing), and it's Carmack, a coding God. I expected no less than a kickass engine from him. Too bad the game doesn't match the quality of the engine, in my opinion.
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- Holesinswiss
- Holesinswiss
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- Holesinswiss
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Belzebitch, fuck you.
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Isn't GOD already supposed to be lined up as Epic's publisher, too? They did publish Jazz Jackrabbit 2, after all.
Oh, and in general Mr. Rattboy... you sound like you're trying to come down hard on Epic at all costs.
I like UT. I like Q3. I think both do things largely right but with a few flaws (in different areas). Why does everyone feel obligated to paint one or the other as the incarnation of evil that can do no right while glossing over the other's work?
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As for Epic and D3D, it's really funny how Tim Sweeney says that D3D is *the* API to develop for if you do Windows development, more so than OpenGL, when his own D3D code is SHIT compared to his GLide code and his GLide code is slower while pushing fewer polygons and using smaller textures and fewer effects than the competing *cross-platform* OpenGL engine.
I guess Daggah lets it slide when Epic does or says something stupid, but for id there is not forgiveness!
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http://www.theavclub.com/redmeat.html
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Thanks!
-Lex
Now the Bonus pack AKA the useless pack. You know the one where certain skins don't show up in team play games, even though they were vigorously testing it for months to ensure a high quality product. The one where runes just sometimes exist but are invisible? The one that has had NOTHING said of fixing these things?
The first thing I saw in my UT package was a statement claiming the CD protection systen [it isn't protecting me] would prevent D3D detection. Umm, how does a CD protection system interfere with hardware detection, never mind, this is EPIC, its nvidia fault somehow, right Daggah?
Then the oepnGL that was supposed to have been improved from the Demo, was the exact same thing. Furthermore the promises of making D3D work better in computers with less than 128MB of memeory we all saw posted at the Unreal Tech page in November was pretty much a lie, as they copies and pasted the known issues and bugs from the Demoes and listed them for the v 400 retail product. Then 402, and 405. Wonder if it will get copy and pasted in for 412 [or whatever its finally called] too? I bet it is.
Shortly after 405, Epic abandoned thier PC users and began targeting the consoles, where maybe they can hack it, but I ain't gonna buy thier product still, and then showed off a demo running at 10FPS while talking about how fast the system was. Am I the only one that thinks they should just shut-up about speed by now?
Right before CGD whatever, Sweeney says he will finnish the Unreal1 patch and release it after the conference. Conference ended when? Patch is where?
GT is no longer going to distribute EPIC's games so they are searching for new distributors for thier next game [should they not finnish what they start first?, I guess not.]
Yet you complain because Id releases a normal Expansion pack [like in the past] which costs $29.99?
Ok...........................................................
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Seems like alot of people are thinking of warezing this "expansion". But here is something to think about (this is my reply to 117 question) (Sorry if this is the second time you are reading this but when it was first reported that Q3 was going to have a cdkey, the HalfLife way of doing it seem to clarify things. And I don't know who reads these messages in comments or threads.)
Half Life has an expansion, Opp-Force. It also had extra multiplayer models and maps.
This is how it worked. Installing it required an existing installation of Half-Life. It then upgraded the program and added a new mod - opforce.
You were also given a new cd key.
So one way they prevented other people from playing on opforce servers was to check the cd key to see if it was from the expansion, they did it when they authorized it from the WON servers.
There were also other things which were added to the expansion, like that grapple-tenticle. (Some maps required it.)
Of course, Half-Life doesn't have bots either.
I hope this helps or clouds things up for you. At the very least, I feel that it will have a cd key. They have a cd key in the main product to prevent warez, why wouldn't they do that with the expansion?