BioShock Paved Way for Unconventional Shooters, Says Creator Levine
by Aaron Linde, Aug 05, 2008 8:00pm PDT2K Boston and 2K Australia's narrative-heavy BioShock (PC, PS3, 360) has exposed millions to a new brand of shooter and effectively opened a new market, lead designer Ken Levine believes.
"I can pretty much guarantee to you that if BioShock wasn't successful, there never would have been another game like this," Levine told Eurogamer.
"I don't even know how we convinced people to pay for BioShock. These games had never made any money—everybody told us when we were pitching BioShock, sounds like a great idea, you'll sell 150,000 units—next!"
Levine added that his team aimed to popularize the gameplay emphasized in BioShock, which featured first-person shooting blended with role-playing and customization elements. BioShock predecessor System Shock 2 (PC) employed those elements to a much greater degree, but failed to reach commercial sales expectations.
"How many of these type of games do you think are going to be made now, compared to how many were going to be made before?" Levine asked. "How many people had played these kind of games before? 300,000, 400,000—maybe? Now millions of people, because of this game, have played this type of game."
The developer concluded that BioShock success will allow future titles to take greater risks in the genre, citing Westwood Studios' 1992 real-time strategy Dune II as a precursor to such modern RTS games as Relic Entertainment's Company of Heroes.
"Before, as great as System Shock 2 and Deus Ex were, nobody bought them. We wanted to crack that. I think now, the sky's the limit for how deep these games can go."
Following publisher Take-Two's announcement of a BioShock sequel, Levine has since revealed that he is 'not substantially' involved in the game's development, and is currently at work on a yet unannounced title.
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Comments
Reasons of why Bioshock sold well:
1. Games sell thanks to graphics and marketing (Look at Asassins Creed, 6 millions!). Bioshock had very good graphics and very good marketing (one of the best demos ever, great beginning), so of course it was successful.
2. You can't look at System Shock, Thief or Deus Ex and say "see, these games never had success". These games always had below average graphics for their time and as much, average marketing efforts.
3. Still more, they "streamlined" (*cough*dumbed down*cough*) the unconventional parts of these type of games approaching more the ways of a conventional shooter, so again, Bioshock's sucsess isn't a proof of anything.
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- Levine and co. worked on SS2. At least it's the same people we liked!
- At least it has Shock in the title
But yeah. Fuck BioShock. Long live System Shock and Deus Ex.
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Dragging Dune II into this is muddying the waters. Dune II certainly sparked the explosion of RTS games but Levine is focusing on how it defined the genre - while Bioshock might inspire more RPG FPS games, it certainly is not setting precedents. Bioshock took cues directly from its predecessors. Comparing Bioshock to Dune II in this light is questionable at best. Anyway.
I don't think Bioshock will have a Dune II-like effect upon the genre in commercial terms either. Yes, there will be more RPG-FPSs but more were coming anyway; Bioshock will only serve to swell their numbers further, not create demand from nothing. Fallout 3 was announced before the release of Bioshock. S.T.A.L.K.E.R. was oh goodness yes on its way before Bioshock. The green-lighting of these and many other FPS-RPG games past and future was not dependent upon the success of Bioshock.
Bioshock was a wonderful game. Ken, I love you and that is why I must kill you.
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Good shooters sell. They always have.
Or so I imagine. I bought it the first day it was out (unfortunately, because the FOV was messed up for most of my game).
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It stood out from the crowd, had buckets of original thinking, and sold extremely well. I think we should let the guy enjoy his success for a change.
I think we all agree is wasn't
1. Story
2. RPG lite elements
Was it hype?
Production values? (I might argue along those lines)
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Most publishers wouldn't have signed this game. It didn't have any of the trappings of a success. It failing wouldn't have mattered to publishers for the most part as tht is what they predicted. Its success does give devs more space to argue that a slightly less mainstream game may be financially successful.
If he is talking to the gaming community at large, he just lost a bunch of credibility.
Sure bioshock was a pretty good game with great atmosphere, but it wasn't all that different or groundbreaking.
At it's core it is/was a corridor/room based shooter
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If you want to be really unique, how about coming up with a new idea that hasn;t been explored over and over again in books and movies? Ya., that's not very easy and frankly video games are likely a waste of a good idea anyway.
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Even if you raved about either title your console owning friends weren't going to see them. And for word of mouth to be effective you'd want to launch the console version at the same time.
Bioshock was coming out of the gate with a small but strong fanbase that raved about the previous incarnations. Having it appear multiplatform meant that if the consumer didn't have the PC to handle it, they most likely had the Xbox to do so if they're a modern day gamer.
The word of mouth effect probably boosted its sales on the Xbox considerably.
Never underestimate the power of happy customers to increase your sales.