Blizzard Shoots Down Diablo 3 Fan Renderings
by Aaron Linde, Aug 04, 2008 8:00pm PDTUnsettled by the brighter color palette of Blizzard's Diablo III (PC), fans took to the internet with online petitions and doctored screenshots, attempting to show the developer the error of its ways.
But Diablo III designer Jay Wilson believes that those fans may not grasp the capabilities and limitations of the hack-and-slash sequel's engine.
"The key thing to remember here is that this has been Photoshopped. This isn't created by the engine," Wilson told MTV Multiplayer, when asked of the screenshots pictured above.
"Though it looks really cool, it's almost impossible to do in a 3D engine because you can't have lighting that smart and run on systems that are reasonable," he added. "If we could do that, we probably would in a few of the dungeons."
Wilson further explained that color desaturation prominently featured in several other fan-altered shots reduce the visibility of key on-screen elements, effectively reducing the ease of play.
"It becomes really hard to see all the profiles. Look at the tables and see how hard it is to see the profiles of those," he offered. "The biggest problem here is that the silhouettes don't stand out enough... If there are three other types of creatures in there—which is not uncommon—and give them all that same desaturated tone, you won't be able to play the game very well."
"You've got to think that there's potentially up to seven other people in addition to yourself, and several dozen monsters. All that noise just translates into unplayable, especially when this starts moving."
Speaking on the oft-maligned and heavily analyzed presence of rainbows in the first few Diablo III screenshots, Wilson dismissed suggestions that the colorful arcs indicated a brighter tone for the latest title.
"After the announcement, one of our environment artists went to the darkest area in Act One and put a giant rainbow across the whole area," Wilson revealed. "No, you're probably not going to see a ton of rainbows. But we don't think the one that's in there is that big a deal."
He concluded, "When you pull all the color out of the environment and you make it too homogeneous across the game, essentially what you're doing is you're pulling away the player's reward of feeling like they've progressed because the area they're in now looks like the area they were in 30 to 45 minutes ago."
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Comments
the point of those mockups is to show how the game should look, not show the exact technology it should use. you don't need a high end engine for darker fucking textures and less brightness toward the edge of the screen.
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Some gamers need to stop viewing Diablo 2 through rose colored glasses. Diablo 2 was colorful in many locations. As the devs have explained, they are doing this so that the really bad places can really stand out. If everything looks destroyed and apocalyptic, then it will become boring (see Hellgate). Have people seen the cartoony creatures from Diablo 2? If you look at them closely they look far from threatening in many cases.
Some Diablo fans need to stop looking at Diablo 2 through their emo glasses.
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...Since when has Blizzard needed assistance with their art direction anyways? :P
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However, I wonder at their decision to wander away from the 'realistic' proportions of armor etc featured in d1/d2 and to go for a more exaggerated style - somewhat reminiscent of WoW.
To me this does feel like a bit of a departure from the feeling of the previous games which eschewed the Jrpg ridiculousness for a bit more of a mature look.
I for one am hoping this changes before release!
Not that I'm saying Diablo 3 is on par with the mona lisa, or hell that the mona lisa is even good. In fact i hate the mona lisa...most overrated piece of art in the louvre!
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Anyone remember Nox by Westwood Studios? Didn't it have lighting kinda like the photoshopped pic?
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I shouldn't rattle the cages but...
First of all, who are you people? ;)
Second, do you really think Blizzard has no idea what they are doing?
I agree with Mr. Wilson in saying you don't want something to look like the same thing after 30~45min of play. I commend him for basically saying for lack of a better sentence, "Shut up, you've only seen Act 1"
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http://i197.photobucket.com/albums/aa318/speedpop/gamers.jpg
I like what Blizzard's got over the fan shops.
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Are the people complaining so mental or just stupid? On your LCD and your GPU setting you can make any game look pretty damn close to what the person did (minus having only lighting altered in one spot around the character, which I dislike).
Maybe instead of complaining go in your freeking Nvidia/Ati control panel and read the manual of your LCD. Gama, Brightness, Contrast, and Saturation of colors should be more than plenty for those idiots that don’t like the color.
Is this complaint not a complete waste of time? You can alter any game to look darker more colorful etc.
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good for blizzard. they should do what they fucking want. i can't believe these people actually started a petition to change the looks, after only seeing two areas out of potentially dozens.
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Blizzard should just make my game instead.
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I also don't agree that this washed out grungy look is hard to read - Diablo 2 was generally very easy to read (there were some enemies that were hard to make out, but that's a specific art problem for that specific enemy rather than with the style), and it's icons were also instantly recognizable, making inventory management so much better than in most other RPGs I can recall. Diablo 2 is loved in part just because its art was so good, and because its interface was so slick. Blizzard as a brand in general are known for that.
That said I like the new art style.
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"it’s almost impossible to do in a 3D engine because you can’t have lighting that smart and run on systems that are reasonable" (hu oookay, the guy who modified that screenshot simply lowered the gamma..)
or: "the silhouettes don’t stand out enough (...) you won’t be able to play the game very well."
and my favorite: "you can’t even tell the difference between him [the player] and the zombie". (I can't tell them appart in the original screenshot either)
..well that just makes you sound like an incompetent dork, or an hypocrite.
You chose a direction, don't try to defend yourself. (or at least do it right)
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First of all - I like the blizzard shots. With that out of the way - the problem being noticed is actually a game design issue, not explicitly a rendering pass issue.
Part of what made the original game was the sensation of being able to see everything above ground while contrastingly being hindered to see in dungeons via the radius render, etc. Not necessarily a shading technique, just a blunt radius check. It didn't need to be fancy, it just needed to be. It creates an atmosphere of helplessness while still being safe because ultimately the player characters in diablo are all powerful by intent. If the player feels (the perception is enough) like they can see everything as it is coming the first time they see it, they consider planning in an on the fly way, and planning (this kind) simply isn't the expression of power that diablo leveraged.
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If you don't like it, don't play it.
At least it doesn't look day-glo like World of Smurfcraft.
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