Capcom Blames Piracy for Poor DMC4 PC Sales
by Aaron Linde, Aug 01, 2008 8:00pm PDTCapcom corporate officer Christian Svensson revealed that the PC edition of the company's demon-slaying action title Devil May Cry 4 (PC, PS3, 360) saw poor sales since it debuted early last month, owing in some part to rampant piracy of the game.
"It's not doing as well as I would like in the US at retail," Svensson wrote on Capcom's official blog. "It's such a good version and it really deserves better sales. I know it's getting pirated to hell and back (it was up on torrents literally the day it shipped)."
The executive added that he had pushed for more prolific digital distribution of Devil May Cry 4's PC incarnation, but was stonewalled by Capcom Japan. Despite the frustration, Svennson reiterated his commitment to bringing more Capcom titles to digital distribution outlets.
"For the record all CEI-developed titles will be distributed extremely widely via digital channels... I've spent the last year building up that channel," Svennson stated, noting that GRIN's downloadable side-scroller Bionic Commando Rearmed (PC, PS3, 360) would see "broad digital distribution for PC."
"I have a presentation I'm making shortly that I'm hoping will make that approach something we do with all of our PC content, even those developed in Japan, but no promises. It might not happen," he added.
New game releases of May 20-26
Killzone: Mercenary shoots onto Vita on September 10
Trion Worlds hit with more layoffs, Defiance team impacted
Ratchet & Clank: Full Frontal Assault defending Vita next week
Game & Wario was originally going to be pre-installed on Wii U
The Last of Us digital download lets you start playing sooner
Weekend PC download deals: Borderlands 2 for $11
Metal Gear Solid: The Legacy Collection coming to PS3 in July for $50
Madden NFL 25's $99 'Anniversary Edition' includes Sunday Ticket
Final Fantasy 8 getting PC re-release (in Japan)











Comments
No, not everyone who pirates a game would have bought it. But when you can go to any torrent site at any given moment and see thousands upon thousands upon thousands of people downloading a game, even weeks after it came out, how can any reasonable person not accept that there were lost sales there?
Sure, we don't know what percentage of those pirated copies are lost sales, but just because we don't have that figure, does anyone truly believe that means the potential sales are negligible?
We know from firsthand statements that Ritual saw considerably more technical support requests from pirates than from legitimate customers on Sin Episodes. Does it matter if you thought that game wasn't good? No. Clearly, those pirates thought it was good ENOUGH to try to get it to work right.
It would be absurd to think that's an isolated example. Because every time anyone brings this up--be they a top-shelf developer, or a less prominent one--people think of a million reasons why that particular game or that particular developer just don't DESERVE the support of the discerning PC gamers. At that point, they stop being isolated examples, and they become part of a very clear trend.
Arguments like "Nobody wants to play this on PC" or "PC software is buggy" are ridiculous. If people genuinely didn't want to play it or already played it on consoles, they wouldn't pirate it. If PC software is too buggy, they shouldn't be pirating all those PC games.
The really sad and frustrating part is, the only effect this shit has is that more and more developers and publishers are just going to stop bringing their games to the PC. Why even bother, if the system is already such a pain in the ass, and the community is full of so many stubborn idealogues?
I'm not even accusing anyone here of BEING a pirate, although doubtless there are some. People just have this incredibly quick-tempered reaction as soon as piracy comes up, citing all these other potential factors, always the same ones--too buggy, game sucks, not right for the PC, etc. It doesn't matter. At the end of the day, if lots of people are still pirating it, those arguments are basically meaningless.
Sure, console piracy exists. But I would bet real actual dollars it's not remotely as much of a problem on home consoles as it is on PC. I mean, look at the PSP--there's a system where piracy is known to be considerably more widespread, and unlike the home consoles it's pretty easy to see the effect. Maybe it's because it's harder on home consoles (I haven't tried on either, so I wouldn't know), maybe it's just a psychological thing where people don't associate those systems with piracy.
But again, when it comes down to it, regardless of those factors, if PC software is consistently pirated more than console software, and it clearly is, it's going to continue to be a disincentive for full-scale game developers to put their games on the system.
And yes, you can point to Blizzard and Valve all you want. Not every developer is, or can be, a Blizzard or a Valve. In the real world, that's just how it is. Other companies can't really afford to sit around and generate twelve years of goodwill while they hope that their games turn out to be some of the best-selling titles of all time--not everyone is actually capable of that, and you shouldn't have to be stacked up against two of the top few companies in the entire industry every time this shit comes up. It's completely unrealistic.
So people can be self-righteous and smug until the cows come home, but it's not going to be doing anything good for the platform long-term.
I love the smaller, more niche, lower-budget PC titles, the ones like Stardock's that are less affected by this type of thing. Those are great. But I ALSO like the bigger-budget ones that just by virtue of how the world works need to sell more to make it worthwhile to put them on PC. I like being able to use my PC for a wide range of gaming. I like that companies are starting to take more chances on the PC again, finally. I don't like that when they do, and they run into the sad reality of rampant piracy, they're met with nonstop snarkiness.
I'm not even going to get into arguing against people who defend the piracy itself (rather than just attacking the developers who cite piracy), because those arguments seem self-evident. Fortunately I don't see much of that here to begin with, which is at least something of a good sign.
I can already envision what all the responses to this post are going to be, if this thread stays active! We'll see how it goes.
Thread Truncated. Click to see all 214 replies.
I'm no fan of DRM and I DO think that in the past piracy has been used as a justification for things I really fucking disagree with; BUT, it is a huuuuuuge problem and I'm really not seeing the objection to developers basically saying "hey its a probelm for us and we're getting assfucked".
You must be logged in to post.