Capcom Blames Piracy for Poor DMC4 PC Sales
by Aaron Linde, Aug 01, 2008 8:00pm PDTCapcom corporate officer Christian Svensson revealed that the PC edition of the company's demon-slaying action title Devil May Cry 4 (PC, PS3, 360) saw poor sales since it debuted early last month, owing in some part to rampant piracy of the game.
"It's not doing as well as I would like in the US at retail," Svensson wrote on Capcom's official blog. "It's such a good version and it really deserves better sales. I know it's getting pirated to hell and back (it was up on torrents literally the day it shipped)."
The executive added that he had pushed for more prolific digital distribution of Devil May Cry 4's PC incarnation, but was stonewalled by Capcom Japan. Despite the frustration, Svennson reiterated his commitment to bringing more Capcom titles to digital distribution outlets.
"For the record all CEI-developed titles will be distributed extremely widely via digital channels... I've spent the last year building up that channel," Svennson stated, noting that GRIN's downloadable side-scroller Bionic Commando Rearmed (PC, PS3, 360) would see "broad digital distribution for PC."
"I have a presentation I'm making shortly that I'm hoping will make that approach something we do with all of our PC content, even those developed in Japan, but no promises. It might not happen," he added.
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Comments
Piracy has always been around and will always be around, and anybody with half a brain would factor that in. Torrent numbers mean nothing. "Data Mining" that some stupid lemming hails as proof for OMG PROBLEMS means nothing. It does nothing but give the developers and publishers a convenient excuse why their shit did not sell.
Ask Stardock, who releases games without any copy protection or DRM. They get pirated but the games are so well done that those who seriously want to play them, pay. Look at Blizzard, their stuff was pirated to high heaven and sales still were/are through the roof, enabling many-year development cycles.
Take your shitbag of a game, cry to your boss about the douchehattery on torrent and keep making shit games until the cows come home. Your crap will never sell because it's crap.
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Except nowadays there are MILLIONS more people with access to pirated materials (games, music, movies, etc) and downloading them is insanely quicker.
Sure, back in my Apple //e days I grab a game now and then off a BBS. The difference? It would take ALL DAY to download one game from a one-line BBS at 1200baud. Now? Google "torrent" and you're almost instantly connected to thousands of games, apps, movies, etc., that you can download in minutes.
The big difference is the widespread availability and ease of acquiring files these days. That makes a HUGE impact on the number of lost sales. And, please, don't give me that tired old cop-out of, "they wouldn't have bought the game in the first place." Then why the fuck would they steal it?
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