So What's Next?
by Steve Gibson, Mar 22, 2000 11:27am PSTA couple of months ago I opened up a thread here on the page called 'whats next?' and it was a pretty darn interesting discussion. Well it has been about 2 months and as always the face of gaming has changed considerably. Massive multiplayer online games seem to be all the rage with a good dozen or so in development now so a lot of companies are betting on that. Do you guys think that the current batch of FPS games in development (and it's a huge batch) will be the final batch? Will everyone move the direction of massive persistent worlds for multiplay? Personally, I'm betting that we've got another generation of the current FPS style games, then we'll probably see some hybrids the generation after that which kind of mix the persistent universes with the static Q3/UT style gameplay. After that? Damn I dont know. I'm guessings it sure as hell will be exciting and addictive though. Care to take a guess?
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Comments
Last post I guess then... :)
-Entire Field Of View immersion. ~180 degrees horizontally & ~90 vertically.
-Depth Of Field for true 3D depth perception (automatic lefteye/righteye stereographic depth & dynamic image focusing as our eyes converge/diverge on new depth planes)
-Eye tracking software to tell the renderer in what direction and how "far" away the person is looking. From what I've seen this still needs a lot of work as its granularity is pretty course and jumpy.
-Head tracking
-Virtual Motion to put what you should feel in synch with the motion you see. - http://www.vm3.com/MotionWare/index.html
-Built in (sennheiser) headphones & a mic.
-For version 1.0 a drool bib would have to be included too. :)
Here's an example of FOVeated imaging (in 2D): http://fi.cvis.psy.utexas.edu/images.htm
Is it possible to safely scan an image onto our retina with laser light? If it is, then that's the answer to which display to use (instead of those lame LCD's) Would have to bounce it off an parabolic mirror over our eyes such that the light enters the eye at the right outside angles...
Diablo 2
Warcraft 3
Baldur's Gate 2
Notice a trend? Sequels (and Blizzard games!)
However one game seems to shine much more than the others. A little game from the guys at Bungie Software:
HALO
This game will redefine blockbuster. Publishing on PC, MAC, PS2, Dreamcast, and maybe even Dolphin! With a game so widely published, from a company with a proven record, and damnit, it's boasting the best graphics and physics engine I've ever seen, this game will sell MILLIONS.
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Well, you'll find the answer to that question when TF2 comes out.
Mods are often fun for the same reason old dos games are.. they're made by a small handful of people at most, so everybody involved is really into the idea behind the mod, and it ends up fun. The industry is going through some growing pains now where its trying to get sort of hollywood-like, but the position of "director" hasn't been adapted very well.
If everybody was only playing mods, there wouldn't much industry left, just a few people making an engind and then getting rich off the work other people do with it.
First we need to be able to either load things REALLY fast or at least stream data fast. Notice that little pause when you die in Quake3, as the game loads more models? Imagine how big a pause you'd get jumping to an entirely different server!
The other thing we need is a much better internet. When everybody has low pings, this won't be an issue, but the way it is now, chances are I'll have a poor ping to 4 out of 5 servers I "see" from in the game. That's what that whole gamespy thing is all about, afterall.
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Hopefully they will continue to try, and complete flip it around (plots and such). Massive Online Games can be fun, but both will be dead in the water if they just keep ripping off each other. If we wanted we could all learn to make new skins, and new maps for levels, but after a too much of the same thing, you just have to go for something new. Just like phases.
Personally, I'd like to see stuff a game called BeattheCrapOutofEachOther. You schedule a time, and place to meet, and when you do, you beat the crap out of each other. It would really only have to be a simple interface, and I think it would be fun (too bad the government probably calls it illegal).
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top-down q3.
and "theshack first post". and its sequel "theshack2: damn maybe tommrow"
you use a VR headset, and look at a virtual "shack page" and attepmt a "first post" you quickly read/ignore maaarr'eeeen's "werd" and click comments, maybe today the shack is slow.. maybe there are too many ppl attempting a "first post" you quickly fumble, trying to input your password and lo and behold. second.
you look like a big f00 cos it'll say on the "web page"
PH333r the First post!!!!
on comment 4349.
and then 3D will come back: 3D, 2D first post.
thats my opinion anyway.
now back to writing "first post".
- red
- you bag it, we blag it
- http://www.quadmonkey.co.uk
Each comany makes their practiced part of the game, and all the parts of the game should fit together so that players can take any part in a huge huge war (apocalyptic setting?). The first-person-shooter players are given objectives by the strategy players, and those strategy players are commanded by strategy players at a higher level.
Clans would no longer be clans... they'd be armies. Thousands of people working together with some brilliant tacticians at the highest level and great FPS players in the trenches. It'd be so realistic, because the footsoldiers would make their own decisions.
A tank driver might choose not to obey your commands, and he'd go back to the base where he is safe and could be repaired. The FPS footsoldiers might get bored, then go renegade. It'd be awesome. It wouldn't be too hard on bandwidth, because each player only needs to be fed the data that is specific to his rank. This game would be called Jihad.
i want a game where i can get chicks
>:D
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Fx. Red Alert with a FPS/Tank Simulator/Sims etc..
Impossible now but in the future.. who knows
We just need a world.dll
Kjeldsen
I think they should let people play for free up until their characters are about 5th level, then charge them $10 a month if they want to be able to get higher level. None of this $50 to buy the game, money to play, and you can't try it before hand period.
I predict that a game'll come along and drastically undercut the other MMOGs by being like $5 a month and free to get (like just download it, or maybe order a cd for $5). Of course, they'd still have to sell a version in the stores, to get it in front of people's eyes, so that version could cost like $20 or so, but there's not much you can do about that.
http://www.planetdeerhunter.com
PH34R!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
hahahahahahah true, true
At the beginning you just a bounty hunter. Fly (while fighting from you cockpit) to other planets kill things (FPS style) bring trophies get paid. You do your job and once you have enough money you can buy a fortress on one of the planets. You have to protect it or take over another one so you have two. You can take over as many fortresses as you want if you can defeat the owner but the more fortresses you have the harder it is for you to manage so they become easy targets for others. To help you look after your fortresses you can employ bots or other humans. One of you friends can take command over one of your fortresses. You are still the owner of them all and you can overwrite your human helper commands if thereÂ’s a need.
After a FPS style fight for a fortress, no matter who wins, the fortress stays damaged. YouÂ’ve got villagers bots or humans who can repair it. While they doing it, you and you teammates FPS style patrol the area and make sure thereÂ’s no treat to the villagers while they at it.
You need money to repair your castle after a siege, also you can improve your walls and towers by buying more expensive material. You need money. You set your bots or humans to guard you small city or cities. Take a few teammates with you hop in to starships and fly to the mother planet where government is. There you can do some government quests to gain money (bounty hunting). ThereÂ’s lots of way to get money to build some awesome castles. You can trade with other players some goods (while protecting the trade routs). If you have enough money you can built your own factory to produce lets say some very expensive starships armor and then trade it with one of the other players for a very good fuel which make you starships faster or simply sell it for money.
If you lost all of your fortresses you become a bounty hunter again (or a pirate). If you are a pirate you can robe other playersÂ’ lonely ships or attack their trade routs and steal some goods. Once you have enough money you can start building your city but only on far far away dark planets (because you are a pirate) which are not under control of government, other pirates are there and anarchy rules on those planets. When you are a bounty hunter, you may have a task to sneak on one of the piratesÂ’ base and destroy their warship factory which make piratesÂ’ ships very strong to weaken their forces and get a big wad of cash from the government.
I can go on and on I have lots of ideas for this massive multiplayer online game (may be Dark Sector or Freelancer will be something like this) but itÂ’s already too long.
Basically there things to do for everyone. You want lots of action then become a bounty hunter or a pirate. You want to do lots of other things besides fighting then build your fortresses and trade, produce, do other stuff. You want to be in a government then make your way up on the government planet.
I'd like a massive multiplayer FPS game, realistic or near future style (Snowcrash style world). Something that can handle huge realistic terrains, but has a solid feel like the Q3 and UT engines. Lithtech2 perhaps? *snicker*
Most importantly, I'd want it to have dedicated servers that could be run by anyone, not this pay for play shit.
Make each server a suburb, city, zone, whatever, so if someone providing a server goes down just that city gets removed from the game.
Hell, maybe perhaps have one master server by the maker, which tracks stats, abilities, possessions between all the servers, but make it pay for use. (So you either pay to take all your stats and possesions everywhere, or play free and hope your server doesn't go down)
Dark Sector sounds like it could be interesting, but I UT engine based games worry me. They did say they were re-writing the renderer however...
On another note, I'm looking forward to one of the MMORPG games tanking. Right now we have UO, EQ and Asherons Call going fine, with more on the way... surely it can't be long before one of them fails.