Space Siege Demo Released, Try GPG's Action-RPG
by Nick Breckon, Jul 29, 2008 12:39am PDTA demo for Gas Powered Games' PC action-RPG Space Siege is now available to download on FileShack.
The single-player demo clocks in at 935mb.
Space Siege is currently scheduled for an August release.
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Comments
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Penis switching to erect mode... complete.
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I am shocked at how appalling this game is. The character movement is really chunky, he has maybe 4 frames of animation, he moves on an 8 point compass, you enter a room, spawn enemies, hold down shift and blast away. Rinse, repeat, ad infinitum. The enemies aren't even that interesting. The constant need to rotate the camera is also a pain in the ass.
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I really enjoyed that demo.
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- Bland artwork. Too clean and sterile.
- Overall lack of environment detail. Most areas are just hallways are large boxes with a smattering of random items and meaningless glowing machinery.
- Very nice lighting, shadows and bloom.
- Interface is designed fairly well. I like the minimalistic graphical approach. Actual navigation works well enough.
- CLICK! CLICK! CLICK! CLICK! CLICK! CLICK! CLICK! CLICK! CLICK! (not that I expected else wise, but still...)
- Voice acting is iffy at times, but not a huge concern.
- The design of the mothership looks uncomfortably similar to the mothership design in Homeworld.
- Objects and low-walls didn't disappear when they obstructed my view, only certain high-walls did. I found this very annoying and unacceptable as I was forced to swivel my camera around multiple times in order to get a view of items and my character. Stupid design decision, but luckily one that shouldn't be hard to fix before release or after release with a patch.
- The game has nice physics, if a bit floaty. If objects had a little more weight to them it'd be very nice.
- It's just a demo level so hopefully there is more varied gameplay to be had in the full version, but I fear they aren't even attempting to do something beyond the standard clickfest gameplay to separate themselves from other games both past, present and future. If it's just a clickfest in the retail release, I'd rather just wait for Diablo 3 and wear out my mouse with it instead.
Also, the game ran well on my system at 2048x1536 with noAA and 16xAF. There were a few dips when there was a lot of smoke on the screen (fill rate limitation, I guess), and a few dips during heavy action, but overall it was smooth and completely playable. Lack of AA doesn't bother me.
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