Games for Windows Takes on Steam, Set to Launch PC Digital Content Distribution Platform
by Nick Breckon, Jul 22, 2008 12:20pm PDTMicrosoft today announced that its Games for Windows initiative is set to expand with the launch an online PC gaming marketplace this fall. The service will deliver free and paid downloadable game content, along with trailers, demos, and other content comparable to the company's Xbox Live offerings.
In addition to the added features, the Games for Windows Live interface will also be redesigned to be "much more PC friendly." Microsoft has not yet specified whether full games will be made available for purchase on the network.
The company further announced that all Games for Windows Live multiplayer features are now entirely free.
Games for Windows Gold offered achievements, matchmaking, cross-platform play, and other features at a monthly subscription of $7.99, or $49.99 yearly. While the same features carry similar charges on Microsoft's Xbox 360 platform, gamers often criticized Microsoft for offering them at the same price on the PC, as free programs have traditionally offered comparable functionality.
Shacknews will be speaking with Microsoft later today on the announcement, so check back later for more details.
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Comments
MS could integrate their online store into the OS in such a way as to make it very, very easy procure pick up and play casual games. Consider the XNA developers out there. Do you think that MS would like to give the devs there access to an even larger base of users, even more casually oriented? You bet. Expect this to carry many XBLA titles, XNA titles, older titles tweaked for vista/xp similar to what others are doing in this space. Expect this to go over well as long as it doesn't overlap too much with Steam.
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So I"m happy about Microsoft copying the idea. It might end up stimulating the development of Steam.
BTW, Steam cloud... Even simpler thing would do. Take Half-Life 2 - I'd love to play some chapters again, but I don't keep my saves. They could just store which levels you've completed and let you start them again - exactly as it is done when you finish the game. It's not quite like storing saves, but it would be dead easy to implement... you could just throw it into the achievement system.
I just love some chapters of HL2, but at the same time I hate others (We don't go to Ravenholm... I really don't like that one...)
Same goes with Portal... Throw away your saves and you need to start from scratch... LOL Some rubbish data on achievements is stored on Steam, but which levels you've completed isn't... :S
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But they're too late to the party.
Steam began back in 2002, back when most people were still on modems, gamers downloading porn on a measly 56k connection. That takes the kind of foresight and ingenuity that M$ has proven time and time again that they just don't have.
I also don't think competition from M$ is any kind of good, when was the last time they competed with other product by creating something of quality, driven by its merits alone?
M$ just doesn't do that, they use FUD, cash under the table, buying out the competition and lock-ins.
If they get serious about driving PC gaming on Windows who's going to stop them from including their distribution tools integrated in Vista? What publisher is going to distribute on Steam if M$ slips them some money?
Call me paranoid, but I don't like this at all.
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-and yes! We beat the system! Boycotting GFWL made it free! You xbox users could learn from this!
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Seriously, Microsoft... F*ck off!
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When I go into a Bricks and Mortar store I expect to find a big title in most if not all big games stores. With these digital distribtuion systems, maybe I have been thinking of Guitar Hero too much, I am certain that some games will be only released on certain DD platforms.
Competition based on that is not going to be pretty.
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I also probably shouldn't mention Portal: First Slice and the five Team Fortress 2 maps (and two class updates!) that Valve supplied for... zilch.
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sounds like fun to me.
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Combine forces, take on console gaming.
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I don't like consoles. I wouldn't like to play GoW on a console - can't match responsiveness and speed of a keyboard and mouse. You have to trade difficulty for playability - weaker opponents, more health, more time to aim.
So I want GOOD PC ports! But Microsoft doesn't deliver...
I don't even mind delays as it gives time to make a game better :) and fix the flaws discovered by console users...
So the whole Games for Windows brand can keep going on because other companies sign up for it! That's ridiculous...
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This could get more retarded than what the music industry almost did when all the labels were going to release their own independent DRM-Driven platforms.
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The odds the GFW marketplace will ever be built directly into Windows are hard to predict as any time MS adds something to their operating system they get sued by company x in that field claiming they are abusing their market share with windows etc. It would be good for PC gaming if the GFW marketplace was tied into Windows.
I'd say Valve wont be too worried as the GFW marketplace will only deal with games that are under that brand and steam will continue to cater to anything else outside it. If it really starts to hurt steam I wonder would we ever see Valve climb out of the Microsoft sandpit for once as in supporting other platforms like OSX ?
Blizzards online store is also nice and easy to use.
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Now if they actually made Games for Windows mean something they might actually accomplish something. I think the matchmaking service should be good, and cross-platform should be awesome for the right games.
I bought drm protected music from Microsoft in 2005 that will no longer work once I reformat my pc (I know, I can convert it, but that's not the point).
I can still download and play TFC anytime I want.
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I'd hate to be someone who paided to play multiplayer on Live yesterday and then see this happen.
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Yes, I'm being sarcastic, but at least telescreens and shock collars won't lower my framerate.
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The current Microsoft of today, though, is a mess. The company that made Vista doesn't exactly fill me with confidence that they have any clue anymore about what they are doing.
I could be wrong. Who knows?
Also, if you look here:
http://www.shacknews.com/reviews/stats.x?platform=pc
and scroll to the bottom.
All of those games are ones that you can get on Steam. And 6 of the 10 I bet will never be on GFW Live. It could be hard to compete when you can't offer the most popular games on your platform.
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Although even with the meh-ness of yet another digital distribution platform, this is still encouraging. One can only hope that this will lead to all "games for windows" titles being available online.
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