Borderlands Detailed Live from the Take-Two Presser
by Nick Breckon, Jul 16, 2008 11:29am PDTGearbox president Randy Pitchford revealed more details on his company's upcoming post-apocalyptic shooter Borderlands today at the Take-Two press conference.
The game is billed as a cooperative shooter, with randomized items and level-based progression in the vein of Diablo.
Highlights:
- Takes place on the planet Pandora.
- "Soldier" and "Hunter" classes.
- Halo-like dune buggies were shown, with two players cooperating to drive around and shoot at enemies.
- Large level bar displayed on the bottom of the screen--like a first person Diablo.
- Characters are persistent. Higher level characters can jump in and out of lower-level games created by friends.
- Over half a million weapons--procedurally generated. A revolver sniper rifle was spawned during the demo that even surprised Pitchford.
- One of the weapons had an electrical effect that exploded on contact. One weapon will be able to melt faces a la Raiders.
- Plenty of gore and limb loss.
- A cavernous mine "dungeon" was shown, with tribes of humanoid enemies to destroy.
- At one point the game shifted into a cutscene as part of the overall story arc.
- A lot of alien wildlife to deal with. A mad cow-like animal was shown.
We'll be getting our hands on the game later today and uploading the video walkthrough, so check back for more on Borderlands.
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I wonder how often a small dev like Gearbox has deals with so many different publishers (Sega, Ubi, and Take 2...right?)
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