John Carmack Laments Lack of id iPhone Game, Hacking iPhone Games Together in the Meantime
by Nick Breckon, Jul 11, 2008 2:54pm PDTIn an interview with Shacknews conducted earlier today, legendary Doom developer and id Software co-founder John Carmack expressed regret that his company could not put together an iPhone game in time for today's launch of the iPhone application store.
"I'm really kind of sad about... how things played out outside of our real control on that," said Carmack when asked about id iPhone development. "I'm really bullish on the iPhone market. I think that what they're doing with iTunes, cutting the carriers out of there... it's a great hardware platform.
"It's a market I really want to be in, we just didn't have the resources to go do something for the initial launch."
Carmack then revealed that he and id programmer Robert Duffy have been quietly experimenting with the iPhone's 3D engine.
"Robert Duffy and I actually hacked together a kind of a port of some of the Orcs and Elves stuff using the 3D engine, but we just didn't have the manpower to do something that would be what we would consider our best foot forward," he said.
"We still have a lot of effort going on in the Java and BREW stuff. Wolfenstein RPG is gonna be coming out later this year, and that's really great in a lot of ways."
id Mobile was founded in November of last year, and is being headed up by Anna Kang, founder of Orcs & Elves series and Doom RPG developer Fountainhead Entertainment. The company's first release will be Wolfenstein RPG, the turn-based follow-up to Doom RPG.
Check back this weekend for our full interview with id's John Carmack and Marty Stratton.
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Comments
And remember what an utter FLOP it turned out tobe?
I also remember how a lot of stupid idiot bought into the hype and expected loads of games using the Tech4 (Doom 3's) engine and how some of us who said it has no chance because it's an unfinished, un-optimized load of bollocks, only lightning looks nice, rest is useless and utterly wasteful, only works for stupid close-spaced games or requires constant loading - and what happened? NOBODY EVER USED IT. It's a crap, we were right, period.
Yes, you read it right: nobody other than id or one of their pet-projects used it - in fact only 4, yes FOUR games had ever been developed using Tech 4 engine: Doom 3 by id, Quake 4 by Raven (chosen by id as a long-time collaborator), Prey by Human Head (ex-Raven people) and ET: Quake Wars by SPlash Damage (bunch of former Quake modder.)
In the meantime Unreal Engine became the world's most successful engine (well, only if we don't count Unreal Engine2 which was licensed by ~500+ companies), licensed by 80-100 games plus movie studios, education etc.
So knowing all this background makes me rolling my eyes when I read this BSing about "I'm really bullish on the iPhone market. (...) "It's a market I really want to be in, we just didn't have the resources to go do something for the initial launch" - yeah pal, had you had come out with something worthy in the past decade so you would have the "resources" now...
...go back and code for iPhone, that's for you, I agree and leave the games to someone who actually can make games, based on good engines.
You guys couldn't make a decent engine for more than a decade, let alone a real game - iPhone can be your platform though, I give it to you.
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I think the gaps between id's releases on the PC are just going to get longer and longer as everybody there just wants to work like they did in the 90s.
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It's still shit, though, and Carmack seems to be comparing it to non-smart phones where software was a novelty, not with other smartphones where software was/is more important and is, more importantly, free to develop and and distribute however the developers and users wanted.
Apple are not doing a good thing here; they're just doing a less bad thing. That isn't really cause for praise in my book, at least when other phone platforms have been doing things right for years. (Not to say that Apple and the iPhone are not doing other things far better than the other phone platforms, but that isn't what Carmack is saying here.)
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