Duke Nukem 3D XBLA Screenshots Leak (Updated)
by Chris Faylor, Jul 09, 2008 8:44am PDTUpdate: More shots have popped up on Plaza.Fi, JeuxVideo Kotaku and V2.fi.
Given the flood of screenshots from various outlets and languages, it is likely that the port has appeared on PartnerNet, a closed Xbox Live network only accessible through development kits and debug units.
PartnerNet availability would also suggest that the price point of 1337 Microsoft Points ($16.71), as specified in one of the shots, is placeholder.
Shacker ease one reports that the 83 MB Xbox Live Arcade port of Duke Nukem 3D is indeed downloadable through the closed PartnerNet network, though the current build only "displays a rotating poly and that is it."
Original Story: Two alleged screenshots showcasing the downloadable Xbox Live Arcade port of Duke Nukem 3D in the Xbox 360 dashboard have appeared courtesy Joystiq and tipper SV.
The enhanced XBLA release will arrive this year with co-op and online multiplayer in tow, according to a Dallas Business Journal report that contained "off the record" information.
While other details of that report--supposed platforms and release date for Duke Nukem Forever--were quickly removed, the Duke Nukem 3D port information remained intact, suggesting its validity.
Developer 3D Realms has previously indicated its desire to port the classic ass-kicking, bubblegum-chewing PC shooter to Xbox Live Arcade. At that time, the port's release was uncertain, and the company has yet to make any further official comments.
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Comments
I've never SERIOUSLY played through Duke 3d. I have messed around a bit with it, shrinking a few pig cops, flushed some toilets, payed some strippers.
But I never owned it, I have never played it MP, and I have never attempted to complete it's campaign.
That being said, if it comes to Live, I will probably buy it to see what the fuss is about. Maybe then I will begin to know the pain that comes with actively waiting for a sequel for 10 years.
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I mean ... Duke is only 1 man ... would there be 2 Dukes ... I'm not sure the world could handle that!
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Doom was okay because source ports are in demand and work 100% over the internet. Anyone can get Doom running smoothly and online in seconds. There are tons of folks playing on Zdaemon and Skulltag, and it's a non-issue.
Duke, on the other hand, is not like this at all. Go ahead and TRY to play online. You'll get nothing but lag, out of sync errors and bitching about con files and version numbers even when they are identical. Not to mention the source ports are all against each other, with xduke, eduke and whatnot so the community is scattered.
A modern Vista Duke would solve all of this. I guess they just don't see any money in that....
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But for me this is nothing but a cheap rehash of a good gaming memory from way back. You know: the coax lans, the pipe bombs, the fun. The 'who forgot the goddamn terminators', goddamn IPX dos setups, shrink-n-stomp you after losing 3 Red Alert matches in a row type o thing.
I have no desire to relive enfeeble that memory on a 360 with stupid bullshit kiddy dashboard achievements and ditto controls. Fuck that. Seriously.
What a goddamn shame.
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Heh, that isn't real.. But it is pretty funny!
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Cool stuff though, i'd love to see them rework on a PC version though, for online players...
Using ports gets tiresome, i'd like the original way it was meant to be played..!
Strong sexual content suggests vaginas and penetration to me. Then again so do puppies. Mmm, puppies.
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When you play it it displays a rotating poly and that is it even though it is like 86 megs. Oh well.
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/me fidgets in chair
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BTW if anyone can find me the picture of the skeleton in front of the PC monitor that says "ITS DONE!"..
I remember seeing it once and have been searching for it..
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