Soul Calibur XBLA Stripped of Mission Mode, Contradicts Namco Promise of No Major Subtractions
by Chris Faylor, Jul 02, 2008 11:11pm PDTDespite assurances from developer Namco that the Xbox Live Arcade version of Soul Calibur would feature "no major additions or subtractions" over the beloved Dreamcast edition, the recent port lacks the original's substantial Mission Mode.
Essentially the game's single-player campaign, Mission Mode provided players with hours of additional gameplay through various objective-based fights, and also served as a means to unlock new content. All of the unlockable items, such as characters and concept art, are now immediately available at the game's outset.
Mission Mode's absence eliminates the bulk of the single-player gameplay from the fighter, which was released yesterday as a $10 download on the Xbox 360.
All of the title's other modes--Arcade, Time Attack, Team Battle, Practice, Survival, Extra Survival, Museum and the offline-only Vs Battle--remain intact.
Namco has yet to comment on the reason behind the exclusion. It is likely that the 188 MB title entered development while the previous 150 MB XBLA file size limit was in effect, though prioritizing bonus artwork over an entire gameplay mode seems curious.
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Comments
Seriously, this was the worst part of the game. Having to play through it to unlock all the goodies was the stupidest thing ever.
The no widescreen support and no online play are much, much bigger dealbreakers for me, and probably for a lot of others.
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I'm surprised people expected anything more than this- it would have only made sense if there was no SCIV in 3 weeks.
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I'm not saying they made the right decision here, as I still feel omitting MP over XBLA & not expanding the rendering view to support 16x9 was a lost sale already.
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I was really looking forward to this one. Actually, I've been waiting years for it. All I can say to Namco is why bother? For MS is gets a little more involved but it is this, Hello, the future is knocking on your door and it is offering you "free" money. We paid a subscription fee just to get DLC for your system and we appear happy to deal with a licensing scheme that won't carry over to future systems. What are you waiting for, us to pay $0.25/minute just to turn the damn console on?
Honestly, did you give any real consideration to the size limit on XBLA games or was this just some middle-managers not-so-promotion-worthy decision? It is OK to have a demo that is over a gig but not a XBLA game? Whats the problem?
Isn't the end goal of DLC to take resellers like Gamestop out of the loop? You know, you make money every time someone buys the game, not just 1 in 5 times it is purchased in a store? Why shoot yourself in the foot with a small file size? Hell, wouldn't that be an incentive to make every game available via DLC?
Seriously, we are more than happy to give your our money. We'll buy bigger harddrives and break out our credit cards or run out to Wally World at 3AM to buy a point cards just to get what we want and show support for developers and games we care about. How about a break and actually give us what we pay for?
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This move, along with Soul Calibur 3 and 4 not being released in the arcades, tells me that Namco has really lost touch with the Soul Calibur fanbase. It seems like they pay attention for Tekken, a series I barely care about at all, yet screw over the Soul Calibur players.
Oh well, I'll just continue to give Capcom my money and just accept that Namco is moving in a different direction that what I would prefer.
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Reconsidering my forthcoming purchase now : (