Diablo 3 Producer: 'Color is Your Friend'
by Aaron Linde, Jul 02, 2008 11:35am PDTIn a preemptive strike against community outrage, Diablo III (PC) lead producer Keith Lee explained the merits and practicality behind the game's new art direction at last weekend's Blizzard Worldwide Invitational.
"One of the things that we considered when we were working on the visuals for Diablo III is the fact that color is your friend," Lee told MTV Multiplayer. "We feel that color actually helps to create a lot of highlights in the game so that there is contrast. A great analogy is like in Lord of the Rings—not everything is dark."
Following the debut of the game at the Worldwide Invitational, fans displeased by the game's vibrant new color palette issued a petition declaring that they "seriously want some changes in the artistic direction of the game so it could be more coherent and familiar with the Diablo universe."
Lee explained that the original Diablo had players "basically in a dungeon the whole time," whereas Diablo III brings the users outdoors, in dungeons, and numerous other areas. The team's goal, Lee said, is to bring variety to the game while ensuring that environments don't look too similar.
"What we also tried to do is create very clean textures so that you can really focus. It's a stylized feel and in that sense, it's very sort of a Blizzard philosophy," Lee added. "We think that Diablo III is going to be better in so many different ways. We're just building and improving upon the the first and second Diablo games."
"We're very involved, because everyone's very passionate about our games," he concluded. "We really want to get as much feedback as possible so that we can improve on the game and ensure that we meet Blizzard quality for our fans and for ourselves as players."
The new color palette isn't the only element of the game to spark heated discussion—a dedicated fan went to great lengths to analyze the sun's position relative to rainbow and shadow angles.
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Comments
http://www.blizzard.com/diablo3/_images/wallpapers/wall3/wall3-1280x1024.jpg
Because if it was, it wouldn't be a gloomy picture. I don't mind a varied palette and of course D1 and 2 had some very bright colors, even whole areas like the Arreat highlands were glaringly bright.
I just want the dungeons to be gloomy and depressing, I think some of the doctored screenshots that have been put online look excellent in that regard. I don't want pastels, then more pastels only slightly darker, I'd like to see a real change in palettes and contrasts when you enter dungeons.
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Look at how he's circumventing the issue: He's comparing it to Diablo I, when obviously Diablo II had lots of outdoor environments and still not being too colorful where it was not appropriate - and therefore would be the much better comparison to make. Besides, Diablo I had outdoor areas as well, that still wasn't unrealistically colorful. To further this, Diablo II had very varied environments as well. Also, Diablo II had lots of color, but there's differences in hues and use of lightning.
Obviously not something he wants to bring up though, since it would make the "color is your friend" along with "keeping true to the Diablo spirit" arguments seem kind at odds with each other - it wouldn't promote his idea that Diablo III in some way needs this style it has now very well either.
I believe that those of us that complain about Diablo III's color schemes, doesn't want the game to be completely brown and gray, as previous games have not been. Nor are they demanding anything - Blizzard does as it will obviously. But still, Blizzard wants feedback and here they've got it.
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