Crytek CEO Estimates 20 PC Game Pirates for Every One Legitimate Buyer
by Aaron Linde, Jun 27, 2008 1:31pm PDTCrytek chief executive Cevat Yerli offered an assessment of piracy within the PC gaming industry, describing the market as "the most intensely pirated market ever."
"It's crazy how the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now," Yerli told IGN. "For one sale there are 15 to 20 pirates and pirate versions, and that's a big shame for the PC industry."
Yerli added that he hoped to see some change with the release of Crytek's upcoming shooter follow-up Crysis Warhead. When asked if the game would include anti-piracy measures similar to Electronic Arts' activation protocols in the PC edition of BioWare's Mass Effect, the CEO didn't directly specify but hinted at some new ideas.
"Effectively, if the game isn't an online game or multiplayer game—there are challenges regardless of what you do—the game can be cracked. The effort is to make it more difficult to crack, and certainly we're going to make it more difficult this time with Warhead."
Echoing previous reports that Crysis Warhead would be Crytek's last PC-exclusive title, Yerli added that rampant piracy may lead to "less and less games appearing on the PC, or less and less games pushing the boundaries of PC gaming."
"I think our message is if you're a PC gamer, and you really want to respect the platform, then you should stop pirating... We would only consider full PC exclusives—if the situation continues like this or gets worse—I think we would only consider PC exclusive titles that are either online or multiplayer and no more single-player."
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Comments
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They always seem to forget to include or mention that fact.
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My issue with Crysis was how did the weapons work. I was just shooting folks from quite a close range and nothing happened! It was bit weird. Even on one bullet per shot you could be just shooting and shooting and wasting 30 bullets and the guy would be still alive...
any comments on that?
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Your wild accusation seems more like a way to cover up your shitty sales figures rather than anything based on fact.
There are no systems on the market that will run that game worth a damn 100% of the time. That's a disgrace. Rather than pirate it, I suspect most of your sales didn't occur because people were afraid to plunk down $50 on a game that may or may not run worth a damn on their systems.
Put up or shut up.
Were some of your sales pirated? Absolutely. But to make an accusation like that and not back it up smells more like desperation.
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It's possible they only check if you try to play online though, didn't Epic have similar problems with UT3? Something like 40 million attempts to use illegal keys. Not that 40 million people pirated it, I'm sure many of those were from a high amount multiple attempts from single users.
Anyway, we can make excuses all we want such as these people wouldn't have bought the game in the first place, but that doesn't make it right. We can convince ourselves it's not a big problem but it's a huge problem. Even console piracy is high these days because it's so easy. It's a no win situation. Copy protection fucks over the paying customer, and piracy fucks over the developers & publishers.
It would be much better if they stopped speaking all this rubbish about platform exclusive and just concentrated on making the games better...
Honestly, I can't care less if the game is platform exclusive...
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More difficult to crack = it will take two more days before it is cracked.
And almost always = more problems / hassle / restrictions on legitimate buyers.
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