Latest News

Crytek CEO Estimates 20 PC Game Pirates for Every One Legitimate Buyer

by Aaron Linde, Jun 27, 2008 1:31pm PDT
Related Topics – Crysis Warhead, PC Gaming, Piracy

Crytek chief executive Cevat Yerli offered an assessment of piracy within the PC gaming industry, describing the market as "the most intensely pirated market ever."

"It's crazy how the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now," Yerli told IGN. "For one sale there are 15 to 20 pirates and pirate versions, and that's a big shame for the PC industry."

Yerli added that he hoped to see some change with the release of Crytek's upcoming shooter follow-up Crysis Warhead. When asked if the game would include anti-piracy measures similar to Electronic Arts' activation protocols in the PC edition of BioWare's Mass Effect, the CEO didn't directly specify but hinted at some new ideas.

"Effectively, if the game isn't an online game or multiplayer game—there are challenges regardless of what you do—the game can be cracked. The effort is to make it more difficult to crack, and certainly we're going to make it more difficult this time with Warhead."

Echoing previous reports that Crysis Warhead would be Crytek's last PC-exclusive title, Yerli added that rampant piracy may lead to "less and less games appearing on the PC, or less and less games pushing the boundaries of PC gaming."

"I think our message is if you're a PC gamer, and you really want to respect the platform, then you should stop pirating... We would only consider full PC exclusives—if the situation continues like this or gets worse—I think we would only consider PC exclusive titles that are either online or multiplayer and no more single-player."





Comments

51 Threads | 217 Comments






  • I don't know about those numbers, but piracy does seem to be becoming more and more easy and commonplace. If the game has unique keys that authenticate with some servers of theirs at all, it would be easy enough for them to get some figures of legit vs illegal copies, right?

    It's possible they only check if you try to play online though, didn't Epic have similar problems with UT3? Something like 40 million attempts to use illegal keys. Not that 40 million people pirated it, I'm sure many of those were from a high amount multiple attempts from single users.

    Anyway, we can make excuses all we want such as these people wouldn't have bought the game in the first place, but that doesn't make it right. We can convince ourselves it's not a big problem but it's a huge problem. Even console piracy is high these days because it's so easy. It's a no win situation. Copy protection fucks over the paying customer, and piracy fucks over the developers & publishers.