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Blizzard Reveals WoW Account Security Keychain

by Aaron Linde, Jun 26, 2008 12:21pm PDT
Related Topics – World of Warcraft, PC

World of Warcraft developer Blizzard Entertainment has announced the Blizzard Authenticator, a keychain security device that adds greater protection against World of Warcraft account theft and hijacking.

Once associated with a World of Warcraft account, the Authenticator will provide a six-digit code that must be provided when logging into the game. Valid for one use only, each code is generated on the press of a button on the front of the Authenticator. The device can be linked to multiple accounts.

The Blizzard Authenticator will debut at this weekend's Blizzard Worldwide Invitational event, retailing for $6.50. The device will be made available on Blizzard's online store at the same price soon thereafter.

The additional layer of security will likely be a relief to those players who have invested countless hours into their characters. World of Warcraft has been fraught with reports of account theft and security breaches since the wildly popular PC MMO's 2004 release.





Comments

19 Threads | 60 Comments








  • This is a very intelligent move on their part, and I applaud it. Two factor authentication (as it's known) is a standard where verified security is required.

    Blizzard is moving more money than the GDP of many small nations. That's an attractive target. If your account security can not be proven, that attractiveness will turn into lawlessness and people will leave your game, en mass. Anyone who reads our chatties regularly will see someone who has had their account broken into, and at least on a weekly occurrence.

    The virtual identity possessed by people is very valuable. Some people would call it just a save game, but that belittles the personal value that people place upon their characters and accounts. What if you walked into a bar, and find out someone was already there wearing your face, running up a tab and acting like a huge jackass to your friends? That would not stand for a second, and that's the level of importance that one can place on a character after you've spend 25, 100 or 500+ hours on it, and in it.

    This also is a subtle communication upon the maturity of our favored industry, where a hardware solution such as this is manufactured in response to the evolution of the game, let alone the industry.