Crysis Warhead Details Emerge; Success May Lead to Crysis 2, DX10 Not Required for High-end Effects
by Aaron Linde, Jun 26, 2008 8:50am PDTNew details about Crytek's PC shooter follow-up Crysis Warhead have surfaced in monthly gaming magazine PC Gamer, reported by Czech gaming site Tiscali Games.
According to the preview, the possibility of a Crysis 2 relies heavily on Crysis Warhead's performance at the market. While the title isn't necessarily a true sequel, the developers stressed that Warhead is a completely stand-alone, full title.
Echoing Crytek's claims that Warhead would be optimized to run on cheaper PCs, the preview notes that the Windows Vista-exclusive DirectX 10 API won't be required to engage the game's highest levels of detail and visual effects.
As previously reported, the game focuses on new lead Psycho, one of Nomad's teammates from the original Crysis. Not unlike Valve's Half-Life expansion Opposing Force (PC), the events of Crysis Warhead run parallel to those of the first game, following Psycho on the other side of the island.
Warhead's campaign is said to employ more free-roaming sandbox gameplay than its predecessor, clocking in at around eight to ten hours, and features dialogue written by BioShock scriptwriter Susanna O'Connor.
The preview goes on to suggest that the enemy AI has been improved in Warhead, better equipping foes in terms of organization and combat tactics. In terms of new additions to the game's arsenal, at least two new weapons—including a grenade launcher and double submachine guns—have been added, as well as the new armored scout recon and hovercraft vehicles.
Likely to be Crytek's final PC-exclusive effort, Crysis Warhead is slated to hit PCs this fall.
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Crysis was not a bad game at all, but it completely failed in the gameplay because of one simple element. It takes an infinite stream of bullets to kill somebody. That singlehandedly killed the game fer me. I was riding high on the hype machine fer it too.
Also, what is wrong with the PR? Recently, every single developer seems to have some random meaningless chatter going on. Gaming news sounds more and more like developers' twitter logs.
-UT3's menu fer pc + ingame story/movie
-Crysis developers lying about dx10 exclusive features when same could be achieved on a dx9 machine
- Bioshock install/ widescreen issues
- Whining every 5 minutes about piracy/ Console> PC talk --by the developers
- Vista/dx10 games fer windows live nonsense
Basic, ostentatious mistakes. If these were avoided, things could have been vastly different. I am surprised when big name developers with huge budgets makes such fools out of themselves. Why?
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Besides that, there's not much to say about it.
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*Parallel storytelling - CHECK
(Something many probably won't know is that Crysis was apparently planned as a trilogy, but it will remain to be seen how well the varying threads tie-in).
*Improved (and thus hopefully not so ridiculously cheesy) dialogue - CHECK
*Better fidelity for those with the rigs, better optimisation for those without - CHECK
*No bullshit DirectX 10™ "exclusives" this time around that half the people on DX9 enjoyed anyway -CHECK
*And new weapons and vehicles - CHECK
I don't see how they could go far wrong with this. But I'm sure the typical droves of Crytek anti-fanboy ignoramuses will tell us how. On your marks? Get set....
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About time they did this... Crysis performs significantly better in DX9.
Includes 2 new screens.
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