3dfx on OpenGL
by Steve Gibson, Mar 19, 2000 8:42am PSTOn Friday when I posted all those screenshots and a pretty positive first impression of the Voodoo5 a bit of a debate opened up about 3dfx and OpenGL support. Brian Sharp of 3dfx actually showed up on the boards and gave a bit of an explanation of what the current state of 3dfx's OpenGL ICD is. It's a bit techy but if you're into that sort of thing its pretty interesting.
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They just don't get it.
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Some of you dudes are a trip...
Vantage.
I put the v2 in the computer at work. During quiet moments, I fire up a little q2 in all it's v2 glory....YIKES! Where'd the colors go???
Then, I come home, pop open a Guinness, and enjoy the gaming nirvana that is Nvidia.....ahhh, that's better.....ooh, yeah, that's the way....a little lower....yeah, right there.....ouch, watch the damn teeth, will ya???
CHEERS!
And whos the company that is delivering it to the masses?? That is if they ever REALESE the damn chip. I personally can't wait
It now has a 486 CPU heatsink & fan mounted to it (NOTE: This is the result of a bored geek getting delusions of grandeur while stumbling around his local Fry's superstore) That, and it has successfully overclocked to a speed of 179 (insert flames'OOH's and AHH's' here.) I had it set like a 3500TV at 183, but I don't think the RAM liked that too much.
One of the bigger determining factors which prompted me to toss the V3 back in my system was Unreal Tournament. UT looks like complete shit in D3D. My biggest question is, "Why does Unreal D3D look so much better than UT D3D?" Just what the hell did they do to the renderer between games? Oh yeah, I tried the Glide wrapper for the CL TNT. Can you say 'superflous'? I knew you could.
* U T · I S · 3 D F X ' S · B I T C H ! *
Outside of that, i'd like to be able to p1mp Nvidia and say that the TNT1 outran the V3 in all the other games I play, but... it didn't. My V3 has been quicker at every turn, and even moreso now. I'm waiting for the next offering from both companies before upgrading. The next jump I make is going to be into the realm of full-screened, anti-aliased, 32-bit color, at 300 fps in Quake 3. Uh, wait... No, nevermind.
-LBS.
The arcade mention you brought up is good as well. I remember Midway saying 3dfx next chip (rampage) would be a lot better then what they currently have, and midway will use the new chip.
Regardless, it's redundant to sit here & speculate in march when the card isn't supposed to be in stores until December, even then a 1 month delay means we wait until 2001.
As for creating a new API... well I'm not too worried, I just don't think that it'll be used enough and will wither away really quickly. I think the only reason Glide lasted so long was because none of the previous Voodoo cards HAD full opengl, so they had to come up with something that would work. And it did, but now it's waaay too dated. That's my interpretation of it anyways =)
Anyone care to correct me? hehe
I would rather be on the 3dfx side and battle with the nvidia side ,just to make things more interesting and fun . Other than the fact that I really don't like the GeForce card - I do like the tnt2 ulta, the orignal tnt wasn't to my liking also,but the 128 was and is pretty cool.
Just my couple of three cents worth.