World of Warcraft Began Life as Free-to-play MMO
by Aaron Linde, Jun 24, 2008 10:46am PDTAccording to Gamasutra, Blizzard Entertainment senior vice president Rob Pardo explained that company's hugely successful PC MMO World of Warcraft was initially planned as a free-to-play, ad-supported title.
"When were first going to make World of Warcraft, we wanted to make it free and advertising supported," Pardo said. "We didn't want to charge a subscription, but as we researched market conditions, we realized that wouldn't support us."
World of Warcraft has amassed roughly 10.7 million subscribers since its initial 2004 launch, marking the title as the most successful MMO of all time.
Though free-to-play titles have seen great success in overseas markets, the business model has yet to catch on in the mainstream North American industry. However, several upcoming titles—including EA DICE's Battlefield Heroes—show a steadily increasing interest in alternative sales strategies.
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Comments
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Does this mean that ad supported games are doomed to always be rinky dink shit?
Please?
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But you guys are getting by okay now, right?
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Hello Mr. Money Hat, please stay a while and listen.
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So if look at it, blizzard makes tons of moneys from the initial purchase and then the monthly fee associated with it.
Too bad they didn't bring any of the Blizzard story telling with them.