Call of Duty 3 Not 'A Filler Title,' Says Developer
by Aaron Linde, Jun 23, 2008 9:35pm PDTTwo members of Call of Duty: World at War developer Treyarch chalked up the faults of Call of Duty 3 (PS2, PS3, Wii, Xbox, 360) to the title's blistering eight-month development schedule.
"The team is polishing and pouring love into [Call of Duty: World at War]," Treyarch senior producer Noah Heller told Videogamer. "But that's the real difference between this game and Call of Duty 3. It's the time to actually iterate and get things right, to make things feel right."
To keep the successful Call of Duty series releasing on a yearly basis, publisher Activision arranged a development rotation in which series creator Infinity Ward could work on Call of Duty 4: Modern Combat while Treyarch completed Call of Duty 3 in a span of just eight months.
"I don't think [Call of Duty 3] was a filler title," added creative lead Rich Farrelly. "Because we were so focused on making the best game we can, sometimes we, at least in that case, we tried maybe to put too much in the game for the amount of time we had to develop."
Work on Call of Duty: World at War began shortly after the completion of Call of Duty 3, granting Treyarch a much lighter development schedule.
"Biting off more than you can chew is a big thing," noted Heller. "Look at the great games of just this last six months or year... What these games have in common is enough time to polish and iterate on it, and I think as an industry we're learning how important that is."
"A player doesn't know when he buys a game that this game was a year cycle or a two year cycle. He just knows about the quality of the game... This is a game where we really wanted to show what we can do when we have time," Heller concluded.
Previously referred to as Call of Duty 5, Call of Duty: World at War arrives on PC, PlayStation 3, PlayStation 2, Wii, Xbox 360 and Nintendo DS this fall.
Call of Duty: Ghosts DLC exclusive to Xbox One first
Microsoft joins with Spielberg for live action Halo TV series
EA Sports games on Xbox One use new 'Ignite' engine
Forza 5 announced for Xbox One
Microsoft announces Xbox One









Comments
1) Endless Germans pouring out of the bunker.
2) Oddly over-trebled explosions
3) Grabbing of the PoV every 10 minutes for "exposition"
4) Bad acting/writing during said exposition ("I've had it up ta here with ya, Sarge, I'm tellin' ya!") Maybe that kind of acting was OK if we were redoing a Cagney reel, but I think the standard of acting in war movies has moved up to the point where our expectations have gone up with it.
Thread Truncated. Click to see all 2 replies.
As for Treyarch... if your game is so good, make your own franchise!
Thread Truncated. Click to see all 5 replies.
If they can do that in 8 months then I am pretty keen to see what they can come up with for World at War with double the development time.
Thread Truncated. Click to see all 2 replies.
Thread Truncated. Click to see all 2 replies.
The campaign was fast paced and intense plus the multiplayer was (and still is) lots of fun. I actually thought they nailed the weapon handling a bit better than Infinity did.
After CoD4, Treyarch knows that it has to deliver a certain level of quality due to the IP's legacy so I'd suggest giving them the benefit of the doubt.
Just my (unsolicited) opinion
Thread Truncated. Click to see all 2 replies.
ya i do.
Thread Truncated. Click to see all 8 replies.
http://www.joystiq.com/2008/06/23/treyarch-call-of-duty-isnt-going-back-to-wwii/
http://www.joystiq.com/2008/06/23/call-of-duty-world-at-war-producer-on-why-its-not-cod-5/
They both contain absolutely idiotic statements to dissect and enjoy.
Thread Truncated. Click to see all 2 replies.
You must be logged in to post.