Morning Discussion
by Jeff "geedeck" Gondek, Jun 20, 2008 5:29am PDTFriday, hey there, good to see you. So the Team Fortress 2 Pyro pack was released yesterday, making the servers nearly uni-class for a bit. Watching all the granular changes to the game on the PC, it'll be interesting to see if/when all these updates come en mass to the consoles. Also saw that Atlas announced Master of Monster Lair, if you're hankering for Dungeon Keeper 2 this might scratch the itch. And if you love it, set it free? That's what Take2's Elizabeth Tobey says in regards to BioShock PC no longer having DRM. Just who does she think she is?
ps. Don't forget it's a free Team Fortress 2 weekend!
FileShack: Unity of Command, Skyjacker
Daily Filter: Planetside 2, Deadlight
Weekend PC digital deals: strategy-o-rama
38 Studios, Harry Potter Kinect - Shacknews Daily: May 25, 2012
Minecraft for Xbox 360 dev working on 'Adventure' update
Grilled salmon with hickory smoke chips tonight here, mmmm.
http://bit-shift.com/videos/Dinner.mp4
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I can get EP 26 and beyond in iTunes, and down to 17 from playedpocast.com, but how would I go about getting the early shows (1 thru 16?)
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Here's the thing: THEY ARE UNRELATED Valve wanted to reduce soldier whining on the Steam forums and chose to do it by increasing self damage after the ridiculous ammo reduction predictably did nothing to stop the complaints.
The reason why I know this is because when ever a pyro uses the air cannon on a projectile (demoman primary or soldier rockets), that project changes color. It now behaves as if the pyro that reflected the projectile fired that shot. I am unsure if range damage fall off still operates from the original source or gets reset to the location of the pyro.
Try it. It is easily noticiable when you reflect demoman primaries.
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You might recognize me from popular Mods such as The Promiscuous Sims: Rad DICK's Neighborhood* or last years action thriller Far Cry: Hot Tropic Jail Love*. Perhaps you might know me better from another popular mod; MechWarrior: Living Legends**. My name is Giancarlo "LandrosRadick" Lenzi, or better known as the Audio Director for MechWarrior: Living Legends.
As you know, we are recreating MechWarrior on the Crysis platform for some ultimate Mech on Mech and Mech on Vehicle action. To help attain that goal of releasing some of that hot Mech on Mech action, we are in dire need of community support in the form of a dedicated server that could host our builds. One of our recent server sponsors and team members ended up having to pull out of development support due a fairly mysterious ego trip that we have yet to understand in the slightest. With such an occurance, we have been slowed slightly in our developmental testing of our project.
The team is hoping someone out there would be willing to lend us some support in the form of a dedicated development server that we would have access to update and control and on one certain day of the week, host custom Crysis maps for people to play on for a few hours that may or may not become part of the Mod Project. Obviously there would be benefits to the supporter, such as Ad space, Newsletter announcement, access to a build of the mod and getting to participate in playtest sessions and provide input directly to the team.
If you do not know what MechWarrior: Living Legends is, please hop on over to http://www.mechlivinglegends.net (Do note, our FAQ section is a bit outdated)
Our only requirement is that it be based in the U.S. as a majority of our team is on North American time and have at least a 10mbit upload.
Giancarlo "LandrosRadick" Lenzi
Audio Director
MechWarrior: Living Legends
* Not an actual mod
** Actual mod in development
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Because nothing will help maintain GM's new-found, hard-earned vehicle quality like paying all their experienced line workers to piss off so they can teach Burger King rejects to spot-weld for $8 an hour.
THIS IS OOOOOURRR COOOOOUNTRYYYYY!
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http://www.turnofthecrank.com/wtf/pants.jpg
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http://blog.esaba.com/projects/catphotos/catimagessimple2/510151.jpg
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Interesting article talking to Robin Walker over at CSNation.
http://www.csnation.net/articles.php/interview_244/1/
He basically answers a bunch of questions that I keep seeing Shackers throwing up here, like:
* Why are there no female class models (Pyro excepted)
* Whether they've given any thought to releasing unlocks, say, 3 at a time
* Are there plans to release maps that go in a new direction visually
...and so on. He also lets out that they're testing a new Engineer unlock, an upgradable teleporter. Good read.
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This is messed up. If I want to keep my place unlocked I should be able to. Wow.
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Is about to begin. There are some warmup tracks playing now
http://kock.empx.net:8000 for the stream info
http://kock.empx.net:8000/listen.pls for the direct listen link
http://www.tracksonwax.net/shack for some more info
GOOOD MUSIC FOR YOU TONIGHT
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Take a look at this, and note the high scores at the bottom. My crappy 40,760 points are dwarfed by our artist's 121,206 points. (The scoreboards only show your friends)
http://img.skitch.com/20080621-ew6xjmxxekk78cppaekxhs9tk1.jpg
Here's the app if you want to give it a try -- I promise it isn't spammy like most Facebook apps. We don't even show any ads other than the one Facebook puts on the page:
http://apps.facebook.com/sugar_blitz
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In reply:
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"EVE Online just released another update, and the trailer is pure sex as usual, but I've figured out what I really want from them: a single player experience. The request is bizarre on the face of it, but I've entered into one of those pendulum phases where I don't value the styles of play that persistent games allow. With the assets and technology they've got on hand, they could dish up space opera in a way that reinforces their existing universe and hauls in genre apostates like myself. World of Warcraft gives me the same feeling at the moment. Both games have incredible art, are vast beyond reckoning, and present thoroughly elaborate contexts for adventure and commerce. Last time I was in Lakeshire, I thought... Man. Somebody should make a game out of all this."
You know what, I remember thinking the same thing while playing WoW. It felt to me as if they'd built this giant world that would've been perfect for a single player game of epic proportions.
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http://shackpics.com/viewer.php?file=newzeldaJPG_qq66f7gqje8ien7ftw9t.jpg
aka Zelda Deluge
Not sure if it's a troll or not, there was a leaked interview about it, too.
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http://www.gametrailers.com/player/35350.html
Lets hope the gameplay delivers
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Sorry =(
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This guy inspires me soo much
http://youtube.com/watch?v=zlfKdbWwruY
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http://wirednewyork.com/forum/showthread.php?p=29988&mode=threaded
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http://www.gametrailers.com/player/35350.html
http://www.amazon.com/dp/B000ZD6XXU/ref=nosim/?tag=dealtime-shoes-mp-20&creative=380333&creativeASIN=B000ZD6XXU&linkCode=asn
http://www.6pm.com/n/p/p/7159687/c/34215.html (these in black actually)
I needed some dress shoes. These are a bit pricey but the local Allen Edmonds shop was having a sale so I bit.
200$ jeans? Fuck that, mean 300$ shoes!
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i know very little about eating healthy, but i'm trying to improve lately, hopefully i can lose some weight in the process, anyway i have some questions:
are calories the most important thing to keep an eye on?
according to my tally for today, i've maxed out how much sodium and protein i should have for the day, how bad is it to go over that with those two? i'm hungry but everything seems to have either sodium or protein or both.
by the way, i'm going off what thedailyplate.com is telling me
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http://www.frontlineaerospace.com/v-star
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I've been getting weird sharp pains in my head spontaneously since last night. The pain occurred a few days ago too, but i dont recall it happening frequently. Now the pains been around since last night and Ive been getting a little dizzy here and there. I guess its not a migraine cause it's not continuous pain right? Should i be going to the ER?
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http://74.124.198.47/illegal-art.net/__girl__talk___feed__the__anima.ls___/
Buy it twice if necessary. This Girl Talk album is really awesome.
Didn't know they were so cheap nowadays.
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Bonus question: Is there anything about the Steam version of STALKER that makes any mods not work? (not that I'm going to use any in the near future other than maybe that float32 I hear about)
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nice rims