Ghostbusters Dev: ZootFly Video Sold Concept
by Aaron Linde, Jun 18, 2008 8:00pm PDTDeveloper ZootFly's widely circulated footage of a prototype Ghostbusters game paved the way for Terminal Reality to develop its own title based on the classic films, Terminal Reality president Mark Randal revealed.
ZootFly created the unlicensed prototype early last year in an effort to license the property themselves. However, Randal claimed the video surfaced just as the studio and publisher Vivendi were wrapping up negotiations with rights holder Sony Pictures.
Terminal Reality has since announced that the Ghostbusters game will appear on the PC, PlayStation 2, PlayStation 3, Xbox 360, Wii, and Nintendo DS this fall.
While PC, PS3, and Xbox 360 versions are being developed by Terminal Reality, Red Fly Studio is handling the PS2, Wii, and Nintendo DS versions.
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1. Ghostbusters 3 (the real movie, not the thing that turned into Evolution) couldn't get off of the ground for various reasons, not the least of which was Bill Murray's reluctance to go back to the role in a movie.
2. Dan Akroyd and whoever else controls most of the IP thought "fuck it. let's make a video game"
3. The Game Developer Underground was alerted. NDA's were signed.
4. Several developers develop tech demos to try and get the contract
5. Zootfly either sends a video to someone unscrupulous (or unlucky, if they were hacked) or leaks the video of their demo themselves, in order to get noticed
6. Around this time Terminal Reality gets the contract.
7. Zootfly has to make up some "oh, we did this for fun tee hee, be nice to make a real game though" story
8. Mere weeks later the game is announced, complete with pretty-far-along gameplay footage and screenshots
I think there were a number of people competing for this contract and Zootfly either leaked the footage themselves or screwed up and it got out.
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I guess it's supernatural change.
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Kinda wish Zoot were doing it now.
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