Spielberg's Boom Blox Sees Low Wii Sales Debut
by Chris Faylor, Jun 17, 2008 1:35pm PDTDespite critical acclaim, EA LA and Steven Spielberg's physics-driven puzzle action title Boom Blox (Wii) only sold 60,000 units during its first month at US retailers,
sales-tracking firm NPD informed GameDaily.
In all, the title was only purchased by a paltry 0.6% of the 10.2 million US Wii owners.
The news marks the latest blow for third-party Wii developers, which have typically seen much lower sales than first-party Nintendo efforts. While eight of May's best-selling games were Wii games, only three of those were not produced by Nintendo.
While the figure appears low, developer and publisher Electronic Arts was adamant that the game's performance matches estimates. "It has met our expectations internally," EA CEO John Riccitello said at the William Blair Investor Conference today, as relayed by MTV Multiplayer.
"It's continued to sell well. It did break into the top 10 for the Wii, and the advertising is doing exactly what [our] team expected to: drive sales."
NPD analyst Anita Frazier, meanwhile, blamed the game's low sales on market "noise."
"It's still really hard for new IP to breakthrough the noise in the market, and there has been a lot of noise so far this year," she explained. "The game was really well reviewed so I'm suspecting the marketing just didn't break through the clutter to the extent that they were hoping for."
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Comments
I'm guessing that the same logic needs to go into games. Spielberg seems determined to get the "casual gamer" involved which is pandering to a demographic rather than concentrating on making a fun game, hence the low sales.
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I told my woman that if the game was $29.99 or PERHAPS $39.99 I'd go for it.
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No Nintendo characters or IP.
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i am however shocked because of the wii's install base and the supposed quality of the game word of mouth sales will probably give it some steam in the long run. a price drop couldn't hurt either.
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These novelty/party games need to either see a huge amount of use (rare), come down in price a lot (unlikely), or post demos somehow onto WiiWare if they really can justify their cost.
I wonder if a game like this would do better at a $30 price point instead of $50. I've spent more for games I've played less, so I'm not complaining about the price, but I do wonder if a lower price would make it more profitable for EA.
I know eventually it'll drop, but I hate when a game drops from full retail and Target shoves it into the junk aisle where it's harder to find.
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I bought it and I love it and I recommend it to everyone. It's fun and there's a lot of variety and a lot of challenge, but $50 is too much for it and I know lot of people agree with me there. I'm expecting this game to sell a lot better once the price drops.
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There's too much crap out there for us to spend our money on in the console market. If anyone's on the fence the title might see a rental.
Everything that I saw of it reminded me of an old Digipen game from a few years back. Didn't impress me that much though, that and I hate my Wii subconsciously.
The graphics are HORRID! I mean really really bad, I have seen more detail on N64 titles!
Also I was expecting a challenging puzzle game in single player mode, however I blasted through it getting gold on nearly every challenge with only the ACTION ones giving me problems. My wrist actually got sore from the throwing action in one level were you must fend off zombies.
There are XBLA titles with better details than this game. It is WAY over priced.
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