Study: 82% of PC Gamers Don't Mind In-Game Ads; In-Game Ads Found At Least 61% Effective
by Chris Faylor, Jun 17, 2008 9:59am PDT82% of PC gamers feel that games are "just as enjoyable with ads as without," according to a new study from research group Nielsen. After viewing an in-game ad, an average of 61% of consumer opinions regarding the brand were favorably increased.
Commissioned by in-game advertising firm IGA Worldwide, which just recently partnered with Sony for in-game PlayStation 3 ads, the study was performed across 1,300 PC gamers. Surprisingly, those "most opinionated about in-game ads" reported that the ads had a higher-than-average positive effect on brand opinion.
Those 1,300 were provided with games from Electronic Arts and Activision. While specifics were not revealed, it is likely that these games included Enemy Territory: Quake Wars and Battlefield 2142, both first-person shooters that feature in-game ads. Advertisers included Taco Bell, Jeep and Wrigley.
"The consumer insights we've gleaned from this data will help drive the industry's first research-based in-game advertising measurement standards as well as strengthen IGA's position as an effective in-game ad network brands can trust to efficiently deliver their message to target audiences," noted IGA CEO Justin Townsend.
Other bullet points from the accompanying press release follow.
- There is an average 44 percent increase in post-game aided recall from pre-awareness;
- Positive brand attribute association increased 33 percent across all brands;
- Over 70 percent of consumers who were most opinionated about in-game ads, felt the ads made them feel better about the brand, feel more favorable toward the brand, make them more interested in the brand, and believe the ads are for innovative/cutting edge brands;
- Over 60 percent of the most opinionated consumers feel the ads catch their attention, make games more realistic, do not interrupt the game experience, and are promoting relevant products;
- In-game ad exposures with a duration over 2 seconds, as they are measured in IGA's in-game ad methodology, generates on average an almost 30% increase in key ad metrics, including ad noticeability +100%, recall +42%, and fit +27%, vs. ad exposures with a duration of less than 1 second
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Comments
SWAT4 - Correct
Diablo 2 - Correct
However if I see a fucking pepsi ad in the middle of the desert or in a medieval fantasy castle I'm going to be annoyed. Ads should be not be in the way and should be ignorable. Putting an ad in the server browser (which everyone needs to use online right?) is perfect.
However sticking a billboard in a deathmatch map is not. Thats exactly what I want, a giant ad thats 10x the resolution of the regular textures looking me in the face.
Also, and I'm sure I'll get flak for slamming Metal Gear, MGS4's method of ultra-high detailed ad items is also wrong. I don't fucking care if Apple paid you big bucks, get that shit out of my game. Put the tracks in the menu or something, I don't need a constant reminder that ipods have taken over the world.
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That and the fact that these numbers are being reported by people that have probably invested millions of dollars in this shit.
93% of not-made-up statistics are misinterpreted. 98% of the American population can't properly evaluate any statistics, real or fake. 99% of the general public couldn't tell fake statistics from real ones.
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It makes me feel like I am at the movies.
It makes me feel like a little boy again.
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If these results really are true and indicative of how real gamers feel about in-game adds then I need to just stop gaming.
You can't walk 10 feet without seeing an add these days...keep them out of my games!
I can't believe people LIKE giving away their viewing habits, thoughts, opinions, etc. FOR FREE and while still paying full price for the game.
ugh..keep shoveling it down I guess...I don't buy games with ads and I never will.
BULLSHIT.
As DM7 said, ads are a reality. BUT its going to take some BACKBONE on the part of ALL of us serious gamers to make our voices heard with our WALLETS when we think a game has crossed the line. We've got to be willing to NOT BUY a game we REALLY want to play in order to send a message to the invasive marketers out there that this medium has its boundaries and those boundaries are controlled by us, not them.
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More Money for Me is as noble, appropriate or complex as this gets.
Why are we encouraging greedy marketeers to make more money? You know this is only the beginning, and that in the fullness of time we will have product placements in fantasy epics. Shelob, sponsored by Honda.
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Um, yeah. What did we expect them to say? "Gamers state overwhelmingly they would rather have their testicles cut off with a dull butter knife than deal with in-game ads."
here's a more honest take on a company that's been in it for years:
http://www.escapistmagazine.com/news/view/84118-WildTangent-Boss-Sours-On-In-Game-Advertising
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do you like getting anal sex with or without lube.
findings: 100% of gamers love getting anal.
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