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Morning Discussion

by Jeff "geedeck" Gondek, Jun 16, 2008 5:50am PDT

Greetings Shackers. Hope your Father's Day weekend went well, my cooking was executed well enough that I came away with only minor second degree burns. Looking at the game releases for the week, well you better hope that Petz Dogz Fashion for the DS floats your boat. Maybe it's better to just reflect on last week with the latest Gibson-Goldstein index.

















  • Valve has previously stated that the Pyro update will also include "significant changes" to the core class which will be enacted regardless of whether players have the new weapons.

    Sound off shack...what would make the pyro 'useful' becuase even my support of the class has waned a bit. I find that pyro is only good in niche scenarios...by far they are the worst class though so I think they need big buffs and I know we're in for some, just dont know what.

    I'd give alternate fire to the flamethrower to help 'charge' the gas amount so you can shoot fire 2.5x the normal distance OR a secondary 'overcharge' fire for longer range that burns ammo faster with a much higher damage but lasting for a much shorter period of time. This would give them better shots to square off with a soldier which is their absolute by far worst weak spot.

    I'd also buff their health by 50 points. After all they are in kevlar.